
	*For painted parts paint_job accessory lines;
	
	acc_list[]: "l_plate.skin"
	acc_list[]: "chs_f_r.pbox_paint"
	acc_list[]: "chs_f_l.pbox_paint"
	acc_list[]: "chs_f_r.all_p"
	acc_list[]: "chs_f_r.cage_p"
	acc_list[]: "chs_f_r.cage_p_b"
	acc_list[]: "chs_f_r.cage_p_t"
	acc_list[]: "chs_f_r.cage_l_p"
	acc_list[]: "chs_f_r.cage_lp_t"
	acc_list[]: "chs_f_l.all_p"
	acc_list[]: "chs_f_l.cage_p"
	acc_list[]: "chs_f_l.cage_p_b"
	acc_list[]: "chs_f_l.cage_p_t"
	acc_list[]: "chs_f_l.cage_l_p"
	acc_list[]: "chs_f_l.cage_lp_t"
	
	*And if you change customs parts (license plate,,plate_text,, mudflap), here their textures path;
	
	/customs/l_plate/custom_plate.dds
	/customs/l_plate/plate_text.dds  (for the frame of plate)
	/customs/mudflap/custom_mud.dds	