material : "eut2.dif.spec.add.env.indenv" {
	texture[0] : "/vehicle/truck/upgrade/cobra/textures/cobra29.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.00392157 , 0.00392157 , 0.00392157 }
	specular : { 0 , 0 , 0 }
	shininess : 60
	env_factor : { 0 , 0 , 0 }
	fresnel : { -1 , 1 }

}
