effect : "eut2.glass.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	fresnel : { 0.200000 , 0.900000 }
	shininess : 100.000000
	specular : { 0.214041 , 0.214041 , 0.214041 }
	queue_bias : 0
	glass_tint_color : { 0.933107 , 0.933107 , 0.933107 }
	glass_tint_opacity : -0.010000
	texture : "texture_base" {
		source : "/vehicle/truck/share/glass_ex.tobj"
	}
	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
	}
}