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     <albedo>squirrel_marston_holster_cup_ab</albedo>
     <normal>squirrel_marston_holster_cup_nm</normal>
     <material>squirrel_marston_holster_cup_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smScarf</drawable>
     <albedo>squirrel_marston_scarf_ab</albedo>
     <normal>squirrel_marston_scarf_nm</normal>
     <material>squirrel_marston_scarf_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smRevolver</drawable>
     <albedo>squirrel_marston_revolver_ab</albedo>
     <normal>squirrel_marston_revolver_nm</normal>
     <material>squirrel_marston_revolver_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>a_c_squirrel_01_teef_000</drawable>
     <albedo>a_c_squirrel_01_teef_000_c0_000_ab</albedo>
     <normal>a_c_squirrel_01_teef_000_c0_000_nm</normal>
     <material>a_c_squirrel_01_teef_000_c0_000_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
    </Item>
   </explicitAssets>
   <expressions />
   <subOutfits />
   <variations />
   <tags />
  </Item>
  <Item>
   <name>META_OUTFIT_ANIMAL_POISON_SQUIRREL</name>
   <ethnicity />
   <slodDwd />
   <voiceGroup />
   <damagePack />
   <goreType />
   <scale value="0" />
   <cutsceneScale value="1" />
   <scaleRandomOffset value="0" />
   <coatShine value="0" />
   <coatShineBase value="0" />
   <coatShineMin value="0" />
   <coatShineMax value="1" />
   <eyeRedness value="0" />
   <removeLimbBone>ID_INVALID</removeLimbBone>
   <fullOutfit value="True" />
   <priorityLoad value="False" />
   <preStream value="False" />
   <assets />
   <explicitAssets>
   <Item>
     <drawable>a_c_squirrel_01_teef_000</drawable>
     <albedo>a_c_squirrel_01_teef_000_c0_000_ab</albedo>
     <normal>a_c_squirrel_01_teef_000_c0_000_nm</normal>
     <material>a_c_squirrel_01_teef_000_c0_000_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
    </Item>
    <Item>
     <drawable>a_c_squirrel_01_head_poison_000</drawable>
     <albedo>a_c_squirrel_01_head_poison_000_c0_000_ab</albedo>
     <normal>a_c_squirrel_01_head_poison_000_c0_000_nm</normal>
     <material>a_c_squirrel_01_head_poison_000_c0_000_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
    </Item>
    <Item>
     <drawable>smVest</drawable>
     <albedo>squirrel_marston_vest_ab</albedo>
     <normal>squirrel_marston_vest_nm</normal>
     <material>squirrel_marston_vest_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smShirt</drawable>
     <albedo>squirrel_marston_shirt_ab</albedo>
     <normal>squirrel_marston_shirt_nm</normal>
     <material>squirrel_marston_shirt_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHat</drawable>
     <albedo>squirrel_marston_hat_ab</albedo>
     <normal>squirrel_marston_hat_nm</normal>
     <material>squirrel_marston_hat_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHolsterbelt</drawable>
     <albedo>squirrel_marston_holster_belt_ab</albedo>
     <normal>squirrel_marston_holster_belt_nm</normal>
     <material>squirrel_marston_holster_belt_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHolstercup</drawable>
     <albedo>squirrel_marston_holster_cup_ab</albedo>
     <normal>squirrel_marston_holster_cup_nm</normal>
     <material>squirrel_marston_holster_cup_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smScarf</drawable>
     <albedo>squirrel_marston_scarf_ab</albedo>
     <normal>squirrel_marston_scarf_nm</normal>
     <material>squirrel_marston_scarf_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smRevolver</drawable>
     <albedo>squirrel_marston_revolver_ab</albedo>
     <normal>squirrel_marston_revolver_nm</normal>
     <material>squirrel_marston_revolver_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   </explicitAssets>
   <expressions />
   <subOutfits>
    <Item>
     <name>0x741A13DD</name>
     <fullOutfit value="False" />
     <assets />
     <explicitAssets />
    </Item>
   </subOutfits>
   <variations />
   <tags>
    <Item>IS_POISONED</Item>
   </tags>
  </Item>
 </outfits>
 <voiceGroup />
 <pulverizeVfx>0x4FB91603</pulverizeVfx>
 <goreType>0xC216DA84</goreType>
 <type>MPT_ANIMAL</type>
 <version value="4" />
 <allowRandomExpressions value="True" />
</UNK_MEMBER_0x04BD672F>
