<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<UNK_MEMBER_0x04BD672F>
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    <Item>
      <name/>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.0"/>
      <cutsceneScale value="1.0"/>
      <scaleRandomOffset value="0.0"/>
      <coatShine value="0.0"/>
      <coatShineBase value="0.0"/>
      <coatShineMin value="0.0"/>
      <coatShineMax value="1.0"/>
      <eyeRedness value="0.0"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
   <Item>
     <drawable>smBody</drawable>
     <albedo>squirrel_marston_body_ab</albedo>
     <normal>squirrel_marston_body_nm</normal>
     <material>squirrel_marston_body_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
    <Item>
     <drawable>smVest</drawable>
     <albedo>squirrel_marston_vest_ab</albedo>
     <normal>squirrel_marston_vest_nm</normal>
     <material>squirrel_marston_vest_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smShirt</drawable>
     <albedo>squirrel_marston_shirt_ab</albedo>
     <normal>squirrel_marston_shirt_nm</normal>
     <material>squirrel_marston_shirt_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smGloves</drawable>
     <albedo>squirrel_marston_gloves_ab</albedo>
     <normal>squirrel_marston_gloves_nm</normal>
     <material>squirrel_marston_gloves_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHat</drawable>
     <albedo>squirrel_marston_hat_ab</albedo>
     <normal>squirrel_marston_hat_nm</normal>
     <material>squirrel_marston_hat_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHolsterbelt</drawable>
     <albedo>squirrel_marston_holster_belt_ab</albedo>
     <normal>squirrel_marston_holster_belt_nm</normal>
     <material>squirrel_marston_holster_belt_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smHolstercup</drawable>
     <albedo>squirrel_marston_holster_cup_ab</albedo>
     <normal>squirrel_marston_holster_cup_nm</normal>
     <material>squirrel_marston_holster_cup_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smScarf</drawable>
     <albedo>squirrel_marston_scarf_ab</albedo>
     <normal>squirrel_marston_scarf_nm</normal>
     <material>squirrel_marston_scarf_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>smRevolver</drawable>
     <albedo>squirrel_marston_revolver_ab</albedo>
     <normal>squirrel_marston_revolver_nm</normal>
     <material>squirrel_marston_revolver_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
   </Item>
   <Item>
     <drawable>a_c_squirrel_01_teef_000</drawable>
     <albedo>a_c_squirrel_01_teef_000_c0_000_ab</albedo>
     <normal>a_c_squirrel_01_teef_000_c0_000_nm</normal>
     <material>a_c_squirrel_01_teef_000_c0_000_m</material>
     <palette />
     <tint0 value="255" />
     <tint1 value="255" />
     <tint2 value="255" />
     <probability value="255" />
    </Item>
	 </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
    </Item>
	 </outfits>
  <voiceGroup/>
  <pulverizeVfx>0x4FB91603</pulverizeVfx>
  <goreType>0xC216DA84</goreType>
  <type>MPT_ANIMAL</type>
  <version value="4"/>
  <allowRandomExpressions value="true"/>
</UNK_MEMBER_0x04BD672F>