<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<UNK_MEMBER_0x04BD672F>
  <outfits>
    <Item>
      <name>META_OUTFIT_COLD_WEATHER</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_001</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_001</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_004</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_scarf_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SCARF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SCARF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SCARF_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>META_OUTFIT_COOL_WEATHER</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_COAT_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_002</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x3EB5190A</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_003</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_002_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_006</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_006_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_006_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_006_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_004</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_004_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_001</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="52553"/>
          <value value="-0.04300000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00200000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.80000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="0.00200000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x70FCFD99</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_006</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_006_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_006_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_006_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_004</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="3437"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.07000000"/>
        </Item>
        <Item>
          <id value="52553"/>
          <value value="0.14000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.95000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xE4C6418A</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_COAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_002</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x01D2DE01</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_002</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x64BA68C8</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="69"/>
          <tint1 value="84"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_001</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_001_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_001_C1_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_001_C1_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_002</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_002</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_003</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="21"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_004</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_004_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_004</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_half_chaps_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_003</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_007</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_007_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_007_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_007_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_winterscarf_000</drawable>
          <albedo>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="18725"/>
          <value value="1.00000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x74CEDD33</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="69"/>
          <tint1 value="84"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_001</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_001_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_001_C1_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_001_C1_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_004</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_004</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_half_chaps_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_007</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_007_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_007_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_007_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_winterscarf_000</drawable>
          <albedo>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0xDEC58C39</name>
      <ethnicity/>
      <slodDwd>SLOD_MALE_DUSTER</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_004</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="69"/>
          <tint1 value="84"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_004</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_coat_004</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_001_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_001_C1_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_001_C1_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_001</drawable>
          <albedo>CS_MICAHBELL_MS1_EYES_000_C0_000_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_005</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_004_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_005</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_half_chaps_002</drawable>
          <albedo>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_002</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_002_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_holster_belt_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_008</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_007_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_007_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_007_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_002</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_winterscarf_001</drawable>
          <albedo>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0xFD164BD0</name>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_004</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="69"/>
          <tint1 value="84"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_004</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_coat_004</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_001_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_001_C1_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_001_C1_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_002</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_001</drawable>
          <albedo>CS_MICAHBELL_MS1_EYES_000_C0_000_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_005</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_004_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_005</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_half_chaps_002</drawable>
          <albedo>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HALF_CHAPS_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_004</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_002_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_holster_belt_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_008</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_007_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_007_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_007_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_002</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_winterscarf_001</drawable>
          <albedo>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_WINTERSCARF_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>meta_outfit_heist</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_COAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_001</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_003</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_002</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_004</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_tie_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TIE_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TIE_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TIE_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x3F5B37F0</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_COAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_001</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_003</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_002</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_004</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_tie_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TIE_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TIE_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TIE_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0xE4C90656</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_001</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_004</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_001</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_002_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_009</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_009_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_009_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_009_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0x6427B614</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>guaGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_GUA_AB</albedo>
          <normal>MICAH_GLASSES_GUA_NM</normal>
          <material>MICAH_GLASSES_GUA_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_002</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_003</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_003</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_001</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_003</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>meta_outfit_island_holster</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>guaGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_GUA_AB</albedo>
          <normal>MICAH_GLASSES_GUA_NM</normal>
          <material>MICAH_GLASSES_GUA_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_002</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_003</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_holster_belt_004</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_003</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_001</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_007</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x40CF0214</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
       <Item>
          <drawable>guaGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_GUA_AB</albedo>
          <normal>MICAH_GLASSES_GUA_NM</normal>
          <material>MICAH_GLASSES_GUA_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_pants_005</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_008</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_002</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_BELTCHAIN_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_CHAINPRISONER_02_MS1_SHACKLES_000</drawable>
          <albedo>CS_CHAINPRISONER_02_MS1_SHACKLES_000_C0_000_AB</albedo>
          <normal>CS_CHAINPRISONER_02_MS1_SHACKLES_000_C0_000_NM</normal>
          <material>CS_CHAINPRISONER_02_MS1_SHACKLES_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_003</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C1_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_003</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xED929CA1</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_001</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_001</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_002</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_003</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xF105C4E1</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_001</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_001</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_001</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_002</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_005</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>meta_outfit_robbery</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_gloves_003</drawable>
          <albedo>CS_MICAHBELL_MS1_GLOVES_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_GLOVES_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_GLOVES_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_001</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_006</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_006_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_006_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_006_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xD2D8EAA6</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_001</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_002</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hair_003</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_003</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_003</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_003</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_007_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_003_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>META_OUTFIT_WARM_WEATHER</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_002_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_006</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_006_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_006_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_006_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_004</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="52553"/>
          <value value="0.14200000"/>
        </Item>
        <Item>
          <id value="3437"/>
          <value value="0.35500100"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.35400000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.95000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.52800200"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.35400000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x1BB5E76A</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_neckerchief_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NECKERCHIEF_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NECKERCHIEF_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NECKERCHIEF_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_005</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_002</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="3437"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.95000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x2C5A08AE</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_DUSTER</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_COAT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_COAT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HOLSTER_BELT_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HOLSTER_BELT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_000</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_shirt_004</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_004_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="3437"/>
          <value value="0.30000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-1.00000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.70000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0x76F93F41</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE_HAT</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>defGlassesMicah</drawable>
          <albedo>MICAH_GLASSES_AB</albedo>
          <normal>MICAH_GLASSES_NM</normal>
          <material>MICAH_GLASSES_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>cs_micahbell_ms1_beard_000</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_boot_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BOOT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BOOT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BOOT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eye_cap_000</drawable>
          <albedo>EYE_CAP_GEN_0000_C0_000_AB</albedo>
          <normal>EYE_CAP_GEN_0000_C0_000_NM</normal>
          <material>EYE_CAP_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyebrows_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEBROWS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="20"/>
          <tint2 value="41"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_HAIR_001</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="193"/>
          <tint1 value="75"/>
          <tint2 value="184"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_hat_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HAT_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HAT_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HAT_000_C0_000_M</material>
          <palette>METAPED_TINT_HAT</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_head_000</drawable>
          <albedo>CS_MICAHBELL_MS1_HEAD_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_HEAD_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_HEAD_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_nude_upper_002</drawable>
          <albedo>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_NUDE_UPPER_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_pants_000</drawable>
          <albedo>CS_MICAHBELL_MS1_PANTS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_PANTS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_PANTS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_SHIRT_002</drawable>
          <albedo>CS_MICAHBELL_MS1_SHIRT_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SHIRT_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SHIRT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_spurs_000</drawable>
          <albedo>CS_MICAHBELL_MS1_SPURS_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_SPURS_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_SPURS_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_micahbell_ms1_teeth_000</drawable>
          <albedo>CS_MICAHBELL_MS1_TEETH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_TEETH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_TEETH_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.90000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
        <Item>
          <id value="9584"/>
          <value value="-0.20000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xD1564BB6</name>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>CS_MICAHBELL_MS1_EYEPATCH_000</drawable>
          <albedo>CS_MICAHBELL_MS1_EYEPATCH_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_EYEPATCH_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_EYEPATCH_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0xD4AB5EA7</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BEARD_MS1_DUMMY_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_001</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>hair_ms1_dummy_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.87000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x516A0100</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BEARD_MS1_DUMMY_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_001_ALT</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_001_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_001_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>hair_ms1_dummy_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.87000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0xC60AE41A</name>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_003</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_002_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x89EDA740</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_004</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="38169"/>
          <value value="-0.87000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0xBE61FA14</name>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="0.00000000"/>
      <cutsceneScale value="1.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_002</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_002_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_002_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_002_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
    <Item>
      <name>0x9D1E8D3B</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>BEARD_MS1_DUMMY_000</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_MICAHBELL_MS1_MASK_005</drawable>
          <albedo>CS_MICAHBELL_MS1_MASK_004_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_MASK_004_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_MASK_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="38169"/>
          <value value="-0.87000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags/>
      <shopItems/>
    </Item>
    <Item>
      <name>0x934E1605</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>CS_MICAHBELL_MS1_BELTCHAIN_000</drawable>
          <albedo>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_AB</albedo>
          <normal>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_NM</normal>
          <material>CS_MICAHBELL_MS1_BELTCHAIN_000_C0_000_M</material>
          <palette/>
          <tint0 value="166"/>
          <tint1 value="75"/>
          <tint2 value="85"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
        <Item>
          <id value="16009"/>
          <value value="-0.10000000"/>
        </Item>
        <Item>
          <id value="38169"/>
          <value value="-0.87000000"/>
        </Item>
        <Item>
          <id value="9586"/>
          <value value="-0.40000000"/>
        </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x4BFA4A07</Item>
        <Item>0x2F9EEF6E</Item>
      </tags>
      <shopItems/>
    </Item>
  </outfits>
  <voiceGroup/>
  <pulverizeVfx/>
  <goreType>NONE</goreType>
  <type>MPT_MALE</type>
  <version value="110"/>
  <allowRandomExpressions value="false"/>
</UNK_MEMBER_0x04BD672F>
