effect : "eut2.dif.spec.add.env.tsnmap.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	env_factor : { 0.533720 , 0.533720 , 0.533720 }
	fresnel : { 0.200000 , 0.900000 }
	reflection : 0.000000
	shininess : 150.000000
	specular : { 1.000000 , 1.000000 , 1.000000 }
	texture : "texture_base" {
		source : "/vehicle/share/textures/metal/metal_2.tobj"
	}
	texture : "texture_nmap" {
		source : "/vehicle/share/textures/metal/alum_brushed_n.tobj"
	}
	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
	}
}