effect : "eut2.dif.spec.add.env.add.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	env_factor : { 1.000000 , 1.000000 , 1.000000 }
	fresnel : { 0.700000 , 0.900000 }
	reflection : 2.000000
	shininess : 80.000000
	specular : { 0.323032 , 0.323032 , 0.323032 }
	texture : "texture_base" {
		source : "/vehicle/truck/share/glass_int.tobj"
	}
	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
	}
}