SiiNunit
{
    #Types: spot, point
    #Dir types: all, wide, narrow, angle
    #Setup: candela_hue_saturation, lumen_hue_saturation, lux_hue_saturation
    #Light types: electrics, parking, low_beam, high_beam, brake, reverse, left_blinker, right_blinker, aux, beacon
    #Color: Luminance (Lumen, Candela, Lux) / Hue / Saturation

    flare_vehicle : tcc.lcd.orange
    {
        type: spot
        setup: lumen_hue_saturation
        light_type: electrics

        diffuse_color: (80, 38, 50)
        specular_color: (80, 38, 50)
        ambient_color: (8, 38, 50)

        range: 0.15
        inner_angle: 10
        outer_angle: 160

        fade_distance: 10
        fade_span: 5
    }

    flare_vehicle : tcc.tft
    {
        type: point
        setup: lumen_hue_saturation
        light_type: electrics

        diffuse_color: (90, 216, 15)
        specular_color: (70, 216, 5)
        ambient_color: (0, 0, 0)

        range: 0.15

        fade_distance: 10
        fade_span: 5
    }

    flare_vehicle : tcc.tft.spot
    {
        type: spot
        setup: lumen_hue_saturation
        light_type: electrics

        diffuse_color: (100, 216, 15)
        specular_color: (100, 216, 15)
        ambient_color: (10, 216, 15)

        range: 0.15
        inner_angle: 10
        outer_angle: 160

        fade_distance: 10
        fade_span: 5
        
        state_change_duration: 0.4
    }

    flare_vehicle : tcc.dbg.red
    {
        type: point
        setup: lumen_hue_saturation
        light_type: electrics
        
        diffuse_color: (300, 0, 100)
        specular_color: (300, 0, 100)
        ambient_color: (5, 0, 100)
        
        range: 0.5
        fade_distance: 15
        fade_span: 30
    }
}
