[EN] (   ,  )

The installation order of the mod you can see on MOD_ORDER_EXAMPLE.jpeg (file inside RAR archive) 
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DON`T FORGET to extract .scs files from .rar archive!!!
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Open Definition Trailer Pack.scs - open definition (+ templates inside the archive, as well as other files for editing)
Activate only if you make any changes (activate above the main archive with the trailers)
Instuction how to edit files inside this archive is described below.
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REFRIGERATOR TRAILER:

To activate the lifting axle on the trailer, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
def\vehicle\trailer_owned\gd53\chassis
Open the file with the necessary chassis (it is recommended to open it using WordPad or Notepad ++)
Chassis with spread axles are named chassis1.sii, chassis1.sii, chassis3a.sii, chassis3.sii. In any case, the chassis names are inside the files.
To activate the lifting axis, change "liftable_axle []: false" to "liftable_axle []: true " in the corresponding line in the file (true = lifting, false = not lifting).
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the mudflaps, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\gd53\textures
Open yourmudflaps.dds file.
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the stickers on the rear doors, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
\vehicle\trailer_owned\gd53\textures
Open the file your_sticker.dds (or your_sticker_2.dds)
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To create your own skin, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer\company
Open sample.dds file
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the license plate, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\upgrade\plates\great_dane\newtextures
Open one of the texture numbers, replace it, save as .dds (DXT5)
Then create a normal map texture for this number. To make this, open the texture of the same number (for example, if you open arizona.dds and changed it, then you need to open arizona_n.dds)
The texture will be blue and pink, it's okay. To create the same texture, you need to open your new plate texture, then click in the Photoshop "Filter" > "NVIDIA Tools" > "NormalMapFilter".
In the window that appears, in the column "Scale" enter 50. Click "OK" and save the texture with the same parameters as main texture.
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TANKER TRAILER:

To change the texture of the mudflaps, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\polartanker\upgrade\mudflaps
Open mud_logo.dds (or bigmud_yourlogo.dds for rear mudflaps on the bumper)
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the license plate, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\upgrade\plates\polartanker
Open one of the texture numbers, replace it, save as .dds (DXT5)
Then create a normal map texture for this number. To make this, open the texture of the same number (for example, you open arizona.dds and changed it, then you need to open arizona_n.dds)
The texture will be blue and pink, it's okay. To create the same texture, you need to open your new plate texture, then click in the Photoshop "Filter" > "NVIDIA Tools" > "NormalMapFilter".
In the window that appears, in the column "Scale" enter 50. Click "OK" and save the texture with the same parameters as main texture.
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LOWBOY TRAILER:

To change the texture of the mudflaps, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\lowboyjr
Open mud_logo.dds
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the license plate, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\upgrade\plates\lowboyjr
Open one of the texture numbers, replace it, save as .dds (DXT5)
Then create a normal map texture for this number. To make this, open the texture of the same number (for example, you open arizona.dds and changed it, then you need to open arizona_n.dds)
The texture will be blue and pink, it's okay. To create the same texture, you need to open your new plate texture, then click in the Photoshop "Filter" > "NVIDIA Tools" > "NormalMapFilter".
In the window that appears, in the column "Scale" enter 50. Click "OK" and save the texture with the same parameters as main texture.
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FLATBED TRAILER:

To change the texture of the mudflaps, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer\manac_flat\newtextures
Open yourmudflap.dds file (or yourmudflap_rear.dds for rear mudflaps on the bumper)
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the license plate, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\upgrade\plates\manac
Open one of the texture numbers, replace it, save as .dds (DXT5)
Then create a normal map texture for this number. To make this, open the texture of the same number (for example, you open arizona.dds and changed it, then you need to open arizona_n.dds)
The texture will be blue and pink, it's okay. To create the same texture, you need to open your new plate texture, then click in the Photoshop "Filter" > "NVIDIA Tools" > "NormalMapFilter".
In the window that appears, in the column "Scale" enter 50. Click "OK" and save the texture with the same parameters as main texture.
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HOPPER TRAILER:

To change the texture of the mudflaps, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\wilson\wil43
Open your_mudflaps.dds file.
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To create your own skin, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\wilson\paintjob
Open sample.dds file
It is recommended to open using Photoshop with the dds plugin.
After that, redraw the texture, save as .dds (DXT5)
After that, you need to save the file, re-save the archive as a ZIP archive with the best compression and .scs extension

To change the texture of the license plate, you need to open the "Open Definition Trailer Pack.scs" archive, then go to:
vehicle\trailer_owned\upgrade\plates\wilson
Open one of the texture numbers, replace it, save as .dds (DXT5)
Then create a normal map texture for this number. To make this, open the texture of the same number (for example, you open arizona.dds and changed it, then you need to open arizona_n.dds)
The texture will be blue and pink, it's okay. To create the same texture, you need to open your new plate texture, then click in the Photoshop "Filter" > "NVIDIA Tools" > "NormalMapFilter".
In the window that appears, in the column "Scale" enter 50. Click "OK" and save the texture with the same parameters as main texture.
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Please don`t forget to check the news about updates!
All news here: 
https://www.byjonruda.com
https://www.facebook.com/byjonruda
https://www.instagram.com/byjonruda
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[RU]

        MOD_ORDER_EXAMPLE.jpg  RAR . 
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   scs   rar !!!
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Open Definition Trailer Pack.scs -   (+   ,     )
        (     )
 ,      ,  .

REFRIGERATOR TRAILER:

     ,    "Open Definition Trailer Pack.scs" ,   :
def\vehicle\trailer_owned\gd53\chassis
     (    WordPad  Notepad++)
      chassis1.sii, chassis1.sii, chassis3a.sii, chassis3.sii.        . 
           "liftable_axle[]: false "  liftable_axle[]: true " (true = , false =  ).
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
\vehicle\trailer_owned\gd53\textures
  yourmudflaps.dds. 
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

      ,    "Open Definition Trailer Pack.scs" ,   :
\vehicle\trailer_owned\gd53\textures
  your_sticker.dds ( your_sticker_2.dds)
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

    ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer\company
  sample.dds
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\upgrade\plates\great_dane\newtextures
    ,  ,   .dds (DXT5)
  normal map    .         (.   arizona.dds   ,     arizona_n.dds)
  -,  .     ,      ,     "" > "NVIDIA Tools" > "NormalMapFilter".
     "Scale"  50.  ""       . 
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TANKER TRAILER:

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\polartanker\upgrade\mudflaps
  mud_logo.dds ( bigmud_yourlogo.dds     ) 
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\upgrade\plates\polartanker
    ,  ,   .dds (DXT5)
  normal map    .         (.   arizona.dds   ,     arizona_n.dds)
  -,  .     ,      ,     "" > "NVIDIA Tools" > "NormalMapFilter".
     "Scale"  50.  ""       . 
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LOWBOY TRAILER:

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\lowboyjr
  mud_logo.dds 
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\upgrade\plates\lowboyjr
    ,  ,   .dds (DXT5)
  normal map    .         (.   arizona.dds   ,     arizona_n.dds)
  -,  .     ,      ,     "" > "NVIDIA Tools" > "NormalMapFilter".
     "Scale"  50.  ""       . 
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FLATBED TRAILER:

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer\manac_flat\newtextures
  yourmudflaps.dds ( yourmudflap_rear.dds    .    ) 
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\upgrade\plates\manac
    ,  ,   .dds (DXT5)
  normal map    .         (.   arizona.dds   ,     arizona_n.dds)
  -,  .     ,      ,     "" > "NVIDIA Tools" > "NormalMapFilter".
     "Scale"  50.  ""       . 
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HOPPER TRAILER:

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\wilson\wil43
  your_mudflaps.dds. 
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

    ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\wilson\paintjob
  sample.dds
     Photoshop   dds. 
   ,   .dds (DXT5)
    ,    ZIP       .scs 

   ,    "Open Definition Trailer Pack.scs" ,   :
vehicle\trailer_owned\upgrade\plates\wilson
    ,  ,   .dds (DXT5)
  normal map    .         (.   arizona.dds   ,     arizona_n.dds)
  -,  .     ,      ,     "" > "NVIDIA Tools" > "NormalMapFilter".
     "Scale"  50.  ""       . 
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         !
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