effect : "eut2.glass.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	fresnel : { 0.010000 , -1.000000 }
	shininess : 24.000000
	specular : { 1.000000 , 1.000000 , 1.000000 }
	queue_bias : 0
	glass_tint_color : { 0.933107 , 0.933107 , 0.933107 }
	glass_tint_opacity : 0.000000
	texture : "texture_base" {
		source : "/vehicle/truck/share/glass_int.tobj"
		u_address : clamp
		v_address : clamp
	}
	texture : "texture_reflection" {
		source : "/material/environment/interior_reflection.tobj"
		mip_filter : none
		u_address : clamp
		v_address : clamp
		w_address : clamp
	}
}