material : "eut2.dif.lum.rfx" {
	texture[0] : "/material/environment/hood_mirror_reflection.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	aux[5] : { -1 , 0 }
	diffuse : { 0 , 0 , 0 }
	reflection : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
}
