material : "eut2.dif.spec.add.env.nofresnel.rfx" {
	texture[0] : "cromo.tobj"
	texture_name[0] : "texture_nmap"
	texture[1] : "cromo.tobj"
	texture_name[1] : "texture_base"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.380056 , 0.380056 , 0.380056 }
	env_factor : { 0.603827 , 0.603827 , 0.603827 }
	reflection : 0
	shininess : 100
	specular : { 1 , 1 , 1 }
}