

singleton Material(vine_leaves)
{
    mapTo = "vine_leaves";
    diffuseMap[0] = "vegetation_vine_01_d.dds";
    normalMap[0] = "vegetation_vine_01_n.dds";
    specularPower[0] = "1";
    pixelSpecular[0] = "1";
    specularMap[0] = "vegetation_vine_01_s.dds";
    doubleSided = "1";
    alphaTest = "1";
    alphaRef = "100";
    materialTag0 = "beamng";
    materialTag2 = "Natural";
    materialTag1 = "vegetation";
};
