//--- OBJECT WRITE BEGIN ---
$ThisPrefab = new SimGroup() {
   order_simset = "0";
   canSave = "1";
   canSaveDynamicFields = "1";
      groupPosition = "0 0 0";

   new ForestWindEmitter() {
      position = "0 0 0";
      scale = "1 1 1";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      mode = "Ignore";
      order_simset = "27";
      canSave = "1";
      canSaveDynamicFields = "1";
      persistentId = "7c825913-6eb0-4a9c-bc87-170179acf58b";
      windEnabled = "1";
      radialEmitter = "0";
      strength = "0.5";
      radius = "10000";
      gustStrength = "0.200000003";
      gustFrequency = "0.00999999978";
      gustYawAngle = "2";
      gustYawFrequency = "0.00999999978";
      gustWobbleStrength = "0.200000003";
      turbulenceStrength = "0.200000003";
      turbulenceFrequency = "0.00999999978";
   };
   new TSStatic() {
      shapeName = "/levels/stranding/art/shapes/backdrop.dae";
      dynamic = "0";
      playAmbient = "1";
      meshCulling = "0";
      originSort = "0";
      useInstanceRenderData = "1";
      instanceColor = "White";
      instanceColor1 = "White";
      instanceColor2 = "White";
      collisionType = "Visible Mesh Final";
      decalType = "Visible Mesh Final";
      prebuildCollisionData = "0";
      renderNormals = "0";
      forceDetail = "-1";
      position = "-193.543945 -481.416565 82.7148132";
      scale = "13 13.5 8";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      isRenderEnabled = "false";
      mode = "Ignore";
      order_simset = "4";
      canSave = "1";
      canSaveDynamicFields = "1";
      persistentId = "f70700d7-4326-4ea9-968c-8195c423553b";
   };
};
//--- OBJECT WRITE END ---


