new TerrainMaterial()
{
   diffuseMap = "levels/itsyourboi_snow/art/terrain/Snow/Snow_003_COLOR";
   normalMap = "levels/itsyourboi_snow/art/terrain/Snow/Snow_003_NORM";
   detailMap = "levels/itsyourboi_snow/art/terrain/Snow/Snow_003_DISP";
   detailStrength = "0.300000012";
   macroMap = "levels/itsyourboi_snow/art/terrain/Macro_Sand";
   macroSize = "10";
   macroStrength = "0.200000003";
   internalName = "Mudw";
};
