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	env_factor : { 0.214041 , 0.214041 , 0.214041 }
	fresnel : { 0.200000 , 0.900000 }
	reflection : 0.000000
	shininess : 250.000000
	specular : { 1.000000 , 1.000000 , 1.000000 }
	texture : "texture_base" {
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	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
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		u_address : clamp
		v_address : clamp
		w_address : clamp
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}