singleton Material(yellowGlow)
{
   mapTo = "glass_yellow";
   colorMap[0] = "textures/gravitationalRacing/checkpoints/glass_yellow.jpg";
   glow[0] = "1";
   emissive[0] = "1";
   materialTag0 = "gravitationalRacing";
   diffuseColor[0] = "0.996078491 0.800000072 0.00392156886 0.537";
};

singleton Material(greenGlow)
{
   mapTo = "glass_green";
   colorMap[0] = "textures/gravitationalRacing/checkpoints/glass_green.jpg";
   glow[0] = "1";
   emissive[0] = "1";
   materialTag0 = "gravitationalRacing";
};
