//--- OBJECT WRITE BEGIN ---
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      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
      forceDetail = "-1";
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      scale = "1 1 1";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      isRenderEnabled = "false";
      mode = "Ignore";
      canSave = "1";
      canSaveDynamicFields = "1";
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   new TSStatic() {
      shapeName = "/levels/midfield/art/shapes/buildings/hr_plasticbarrier_red.DAE";
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      playAmbient = "1";
      meshCulling = "0";
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      instanceColor = "White";
      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
      forceDetail = "-1";
      position = "-0.708768606 0 0";
      scale = "1 1 1";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      isRenderEnabled = "false";
      mode = "Ignore";
      canSave = "1";
      canSaveDynamicFields = "1";
      persistentId = "4781d5fc-04e7-4a20-aa93-b18183c2a999";
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   new TSStatic() {
      shapeName = "/levels/midfield/art/shapes/buildings/hr_plasticbarrier.DAE";
      dynamic = "0";
      playAmbient = "1";
      meshCulling = "0";
      originSort = "0";
      useInstanceRenderData = "0";
      instanceColor = "White";
      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
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      scale = "1 1 1";
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      isRenderEnabled = "false";
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      canSaveDynamicFields = "1";
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   new TSStatic() {
      shapeName = "/levels/midfield/art/shapes/buildings/hr_plasticbarrier_red.DAE";
      dynamic = "0";
      playAmbient = "1";
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      instanceColor = "White";
      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
      forceDetail = "-1";
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      scale = "1 1 1";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      isRenderEnabled = "false";
      mode = "Ignore";
      canSave = "1";
      canSaveDynamicFields = "1";
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};
//--- OBJECT WRITE END ---
