<?xml version="1.0" encoding="utf-8"?>
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  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 4.1.1 commit date:2024-04-15, commit time:15:11, hash:e1743a0317bc</authoring_tool>
    </contributor>
    <created>2024-05-07T01:16:05</created>
    <modified>2024-05-07T01:16:05</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
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      <profile_COMMON>
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          <surface type="2D">
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        </newparam>
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            <source>midfield_cube_png-surface</source>
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            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <diffuse>
              <texture texture="midfield_cube_png-sampler" texcoord="CarteUV"/>
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            <index_of_refraction>
              <float sid="ior">1.5</float>
            </index_of_refraction>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
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    <image id="midfield_cube_png" name="midfield_cube_png">
      <init_from>midfield_cube.png</init_from>
    </image>
  </library_images>
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    <material id="midfield_cube-material" name="midfield_cube">
      <instance_effect url="#midfield_cube-effect"/>
    </material>
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              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
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              <param name="Y" type="float"/>
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              <param name="T" type="float"/>
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          <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#Cube_001-mesh-map-0" offset="2" set="0"/>
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      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
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            <technique_common>
              <instance_material symbol="midfield_cube-material" target="#midfield_cube-material">
                <bind_vertex_input semantic="CarteUV" input_semantic="TEXCOORD" input_set="0"/>
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            </technique_common>
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        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>