//--- OBJECT WRITE BEGIN ---
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      playAmbient = "1";
      meshCulling = "0";
      originSort = "0";
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      instanceColor = "White";
      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
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      scale = "1 1 1";
      rotationMatrix = "1 0 0 0 1 0 0 0 1";
      isRenderEnabled = "false";
      mode = "Ignore";
      canSave = "1";
      canSaveDynamicFields = "1";
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      playAmbient = "1";
      meshCulling = "0";
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      collisionType = "Collision Mesh";
      decalType = "Collision Mesh";
      prebuildCollisionData = "0";
      renderNormals = "0";
      forceDetail = "-1";
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      scale = "1 1 1";
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      isRenderEnabled = "false";
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};
//--- OBJECT WRITE END ---

