<?xml version="1.0" encoding="utf-8"?>
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  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 4.1.1 commit date:2024-04-15, commit time:15:11, hash:e1743a0317bc</authoring_tool>
    </contributor>
    <created>2024-05-09T00:29:51</created>
    <modified>2024-05-09T00:29:51</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
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        <technique sid="common">
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            <emission>
              <color sid="emission">0 0 0 1</color>
            </emission>
            <diffuse>
              <color sid="diffuse">0.8 0.8 0.8 1</color>
            </diffuse>
            <index_of_refraction>
              <float sid="ior">1.5</float>
            </index_of_refraction>
          </lambert>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_images/>
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    <material id="glass-material" name="glass">
      <instance_effect url="#glass-effect"/>
    </material>
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        <source id="Plan-mesh-positions">
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          <technique_common>
            <accessor source="#Plan-mesh-positions-array" count="4" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
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        <source id="Plan-mesh-normals">
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          <technique_common>
            <accessor source="#Plan-mesh-normals-array" count="2" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
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          </technique_common>
        </source>
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              <param name="S" type="float"/>
              <param name="T" type="float"/>
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          </technique_common>
        </source>
        <vertices id="Plan-mesh-vertices">
          <input semantic="POSITION" source="#Plan-mesh-positions"/>
        </vertices>
        <triangles material="glass-material" count="2">
          <input semantic="VERTEX" source="#Plan-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Plan-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#Plan-mesh-map-0" offset="2" set="0"/>
          <p>1 0 0 2 0 1 0 0 2 1 1 3 3 1 4 2 1 5</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
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    <visual_scene id="Scene" name="Scene">
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        <matrix sid="transform">6.004034 2.22045e-16 -2.22045e-16 0 1.33316e-15 -4.37114e-8 1 0 1.33316e-15 -1 -4.37114e-8 1.000024 0 0 0 1</matrix>
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            <technique_common>
              <instance_material symbol="glass-material" target="#glass-material">
                <bind_vertex_input semantic="CarteUV" input_semantic="TEXCOORD" input_set="0"/>
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            </technique_common>
          </bind_material>
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      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>