Antares 1.4

First off thank you all for the support and enthusiasm, trying to keep up with this and tend to personal life stuff has been pretty neck and neck this past month. 

I have a lot planned for this mod and others, you can read a brief summary on my Beacons page.

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You Can contact me via Discord @desqel_, present in the Starfield Modding and Bethesda main.
If you have issues with the mod that is the best way to get your issue resolved, otherwise I will not see it at all.

(Any other sources besides Discord for bug reports will not been viewed)

And again if you love the mod please take a loot at my beacons page and maybe perhaps buy me a Redbull to keep production on track :D

https://beacons.ai/desqel
https://ko-fi.com/desqell 
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Added Engines

Revised Meshes and renamed the Corvus Engines to HWK.

Now has a MK1 and MK2 Variant with different looks.

Holfen Engine added, simplistic tube shaped engine. (Inspired by the TRA-50 Hircine lateral engines by CyberVinlouis on Youtube.)

EKO-Lancer Engine added, is cut content from Supplementals 1 due to its sheer size and inability to work when scaled down. (Intimidation is its cool factor)

Engines *should* be a bit better in terms of stats now, still tinkering with them to be balanced and not too OP. 

Fix snaps on the Interlock plate where it was severely out of place, also fixed the Raze Fins by introducing individual meshes for the variants.

Added my first internal module work, a rebuild from The Raven's Claw. A new Cockpit with some boons to targeting and scan jamming as well. Please let me know what you think of the lighting inside of it! It can always use more work.

Added new fins, aft and fore with variant flips. 

And lastly, the engines (except for the Lancer) have decorative versions, located at the bottom of the structures tab.


Again feel free to message me on Discord, currently working on Supplementals as of this Update release.


Cheers!


Shout out to Flight Controller and The Green Recon for helping out with my questions during the Cockpit interior creation process.