<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<0x04BD672F> <!--Lyle Morgan-->
  <outfits>
	<Item> <!--Lyle Morgan-->
      <name>0xAD8AE3AD</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x2B7C2870</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item> <!--Coat-->
          <drawable>mp_coat_mr1_005_open</drawable>
          <albedo>mp_coat_mr1_005_open_c1_999_ab</albedo>
          <normal>mp_coat_mr1_005_open_c1_000_nm</normal>
          <material>mp_coat_mr1_005_open_c1_000_m</material>
          <palette>0x8BA18876</palette>
          <tint0 value="8"/>
          <tint1 value="68"/>
          <tint2 value="121"/>
          <probability value="255"/>
        </Item>
		 <Item> <!-- Gunbelt --->
          <drawable>BELT_MR1_000_HOLSTER_UNDERCOAT</drawable>
          <albedo>belt_mr1_000_holster_c1_999_ab</albedo>
          <normal>belt_mr1_000_holster_c1_000_nm</normal>
          <material>0xEB226D87</material>
          <palette>metaped_tint_leather</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Vest-->
          <drawable>0xE074D488</drawable>
          <albedo>GLOV_MR1_018_C3_999_AB</albedo>
          <normal>CS_TWINBROTHER_01_MS1_VEST_000_C0_000_NM</normal>
          <material>0xC19F2B56</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="21"/>
          <tint1 value="21"/>
          <tint2 value="21"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Hat-->
          <drawable>PLAYER_ZERO_HAT_000</drawable>
          <albedo>PLAYER_ZERO_HAT_000_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_HAT_000_C0_000_NM</normal>
          <material>0xE481C604</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item> <!--Shirt-->
          <drawable>cs_valsheriff_ms1_shirt_000</drawable>
          <albedo>CS_VALSHERIFF_MS1_SHIRT_000_C0_000_AB</albedo>
          <normal>CS_VALSHERIFF_MS1_SHIRT_000_C0_000_NM</normal>
          <material>cs_valsheriff_ms1_shirt_000_c0_000_m</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item> <!--Pants-->
          <drawable>CS_JOHNMARSTON_MS1_PANTS_007</drawable>
          <albedo>cs_johnmarston_ms1_pants_007_c0_000_ab</albedo>
          <normal>cs_johnmarston_ms1_pants_007_c0_000_nm</normal>
          <material>cs_johnmarston_ms1_pants_007_c0_000_m</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Scarf-->
          <drawable>SCARF_MR1_000</drawable>
          <albedo>SCARF_MR1_000_C3_999_AB</albedo>
          <normal>SCARF_MR1_000_C3_000_NM</normal>
          <material>0xADF7AA4E</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="45"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<!--Lyle Morgan Parts--->
		<!--Lyle Morgan Parts--->
		<!--Lyle Morgan Parts--->
        <Item> <!--Mustache-->
          <drawable>PLAYER_ZERO_BEARD_SHV_STACHE_003</drawable>
          <albedo>PLAYER_ZERO_BEARD_SHV_STACHE_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_BEARD_SHV_STACHE_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_BEARD_SHV_STACHE_003_C0_000_M</material>
          <palette>0x8BA18876</palette>
          <tint0 value="8"/>
          <tint1 value="68"/>
          <tint2 value="121"/>
          <probability value="255"/>
        </Item>
		<Item> <!--Head-->
          <drawable>player_zero_head_000</drawable>
          <albedo>dom_pedro_ii_head_ab</albedo>
          <normal>dom_pedro_ii_head_nm</normal>
          <material>0x276ECA77</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Hair-->
          <drawable>PLAYER_ZERO_HAIR_S01_L03_P0</drawable>   
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="66"/>
          <tint1 value="31"/>
          <tint2 value="3"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Teeth-->
          <drawable>player_zero_teeth_000</drawable>
          <albedo>player_zero_teeth_000_c0_000_ab</albedo>
          <normal>player_zero_teeth_000_c0_000_nm</normal>
          <material>player_zero_teeth_000_c0_000_m</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item> <!--Eyes-->
          <drawable>player_zero_eyes_000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="0"/>
          <tint1 value="23"/>
          <tint2 value="82"/>
          <probability value="255"/>
        </Item>
		 <Item> <!-- Eyebrows -->
          <drawable>player_zero_eyebrows_000</drawable>
          <albedo>player_zero_eyebrows_000_c0_000_ab</albedo>
          <normal>player_zero_eyebrows_000_c0_000_nm</normal>
          <material>player_zero_eyebrows_000_c0_000_m</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>player_zero_eyes_cap_000</drawable>
          <albedo>player_zero_eyes_cap_000_c0_000_ab</albedo>
          <normal>player_zero_eyes_cap_000_c0_000_nm</normal>
          <material>player_zero_eyes_cap_000_c0_000_m</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item> <!--Hands-->
          <drawable>0x593108C4</drawable>
          <albedo>HAND_MR1_000_C0_007_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>0x6B504BEC</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions>
	  <!--FACE SLIDERS-->
	  <!--FACE SLIDERS-->
	  <!--FACE SLIDERS-->
	      <!--Jaw - Size-->
		  <Item>
			<id value="41396" />
			<value value="-0.550000" />
		  </Item>
		  <!--NECK_WIDTH-->
		  <Item>
			<id value="36277" />
			<value value="0.20000000" />
		  </Item>
		  <!--BROW_WIDTH-->
		  <Item>
			<id value="12281" />
			<value value="0.300000" />
		  </Item>
		    <!--BROW_WIDTH-->
		  <Item>
			<id value="12281" />
			<value value="0.300000" />
		  </Item>
		  <!--CHEEKS_HEIGHT-->
		  <Item>
			<id value="27147" />
			<value value="-0.300000" />
		  </Item>
		  <!--CHEEKS_WIDTH-->
		  <Item>
			<id value="43983" />
			<value value="-0.300000" />
		  </Item>
		  <!--CHEEKS_DEPTH-->
		  <Item>
			<id value="13709" />
			<value value="0.100000" />
		  </Item>
		  <!--EYE_V_POS-->
		  <Item>
			<id value="56827" />
			<value value="-0.100000" />
		  </Item>
		  <!--NOSE_HEIGHT-->
		  <Item>
			<id value="1013" />
			<value value="-0.650000" />
		  </Item>
		  <!--NOSTRIL_WIDTH-->
		  <Item>
			<id value="22046" />
			<value value="-0.400000" />
		  </Item>
		  <!--BODY SLIDERS-->
		  <!--BODY SLIDERS-->
		  <!--BODY SLIDERS-->
		  <!--SHOULDERS_HEIGHT-->
		  <Item>
			<id value="15833" />
			<value value="0.10000000" />
		  </Item>
		  <!--FOREARMS-->
		  <Item>
			<id value="8420" />
			<value value="0.20000000" />
		  </Item>
		  <!--LATS-->
		  <Item>
			<id value="18046" />
			<value value="0.20000000" />
		  </Item>
		  <!--UPPER_ARMS-->
		  <Item>
			<id value="46032" />
			<value value="0.30000000" />
		  </Item>
		  <!--CHEST_DEPTH-->
		  <Item>
			<id value="27779" />
			<value value="0.30000000" />
		  </Item>
		  <!--BELLY_WIDTH-->
		  <Item>
			<id value="50460" />
			<value value="0.20000000" />
		  </Item>
		  <!--BELLY_DEPTH-->
		  <Item>
			<id value="49787" />
			<value value="0.20000000" />
		  </Item>
		  <!--SHOULDERS_WIDTH-->
		  <Item>
			<id value="50039" />
			<value value="0.30000000" />
		  </Item>
		 <!--HAT SLIDERS-->
		 <!--Hat Pos - Z-->
		  <Item>
			<id value="38169" />
			<value value="-0.86000000" />
		  </Item>
		  <!--Hat - Pitch-->
		  <Item>
			<id value="9586" />
			<value value="-0.55000000" />
		  </Item>
		  <!--Hat - Yaw-->
		  <Item>
			<id value="9584" />
			<value value="0.00000000" />
		  </Item>
		  <!--Hat - Roll-->
		  <Item>
			<id value="3437" />
			<value value="0.00000000" />
		  </Item>
      </expressions>
      <subOutfits/>
      <variations/>
      <tags>
        <Item>0x259430C8</Item>
      </tags>
    </Item>
  </outfits>
  <voiceGroup/>
  <pulverizeVfx/>
  <goreType/>
  <type>MPT_MALE</type>
  <version value="162"/>
  <allowRandomExpressions value="false"/>
</0x04BD672F>
