material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/trailer/lodeking/cargos/cargo_boom_reel.tobj"
	texture_name[0] : "texture_base"
	aux[1] : { 0 , 0 }
	diffuse : { 1 , 1 , 1 }
	shininess : 50
	specular : { 1 , 1 , 1 }
}
