SiiNunit
{
flare_vehicle: flare.vehicle.lblinkerlgd
{
	dir_type: wide
	light_type: left_blinker
	diffuse_color: (0.35, 0.0, 0.0)
     specular_color: (0.35, 0.0, 0.0)
	range: 3.0
	inner_angle: 20.0
	outer_angle: 170.0
	type: spot
	forward_distance: false

}
}
