material : "eut2.dif.spec.add.env.indenv.rfx" {
	texture[0] : "/vehicle/trailer/lodeking/textures/misc_ao1.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.337255 , 0.337255 , 0.337255 }
	env_factor : { 0 , 0 , 0 }
	fresnel : { -1 , 1 }
	shininess : 25
	specular : { 0.0901961 , 0.0901961 , 0.0901961 }
}
