material : "eut2.lamp.add.env.rfx" {
	texture[0] : "/vehicle/trailer/lodeking/textures/lodeking.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/trailer/lodeking/lights_lm.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.380056 , 0.380056 , 0.380056 }
	fresnel : { 0.2 , 0.9 }
	shininess : 90
	specular : { 0 , 0 , 0 }
}
