effect : "eut2.dif.spec.add.env.nofresnel.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	env_factor : { 0.787412 , 0.787412 , 0.787412 }
	reflection : 0.000000
	shininess : 50.000000
	specular : { 1.000000 , 1.000000 , 1.000000 }
	texture : "texture_base" {
		source : "/material/Chrome.tobj"
		u_address : clamp
		v_address : clamp
	}
	texture : "texture_reflection" {
		source : "/material/environment/vehicle_reflection.tobj"
		min_filter : linear
		mag_filter : linear
		mip_filter : none
		u_address : clamp
		v_address : clamp
		w_address : clamp
	}
}