

singleton Material(tree_beech_bush_e_beech_leaves_002)
{
   mapTo = "beech_leaves.002";
   diffuseMap[0] = "vegetation_beech_d";
   normalMap[0] = "vegetation_beech_n";
   doubleSided = "1";
   translucent = "1";
};

singleton Material(beech_leaves)
{
   mapTo = "unmapped_mat";
   colorMap[0] = "game:levels/Feel_The_Bumps/art/shapes/trees/trees_beech/vegetation_beech_d.dds";
   normalMap[0] = "game:levels/Feel_The_Bumps/art/shapes/trees/trees_beech/vegetation_beech_n.dds";
   specularMap[0] = "game:levels/Feel_The_Bumps/art/shapes/trees/trees_beech/vegetation_beech_s.dds";
   specularPower[0] = "1";
   useAnisotropic[0] = "1";
   doubleSided = "1";
   alphaTest = "1";
   alphaRef = "70";
   materialTag1 = "vegetation";
   materialTag0 = "beamng";
   materialTag2 = "Natural";
};

singleton Material(lush_vegetation_bb)
{
   mapTo = "beech_leaves";
   colorMap[0] = "levels/Feel_The_Bumps/art/shapes/groundcover/lush_vegetation_bb_d.dds";
   specularPower[0] = "1";
   subSurfaceColor[0] = "0.858824015 1 0 1";
   subSurfaceRolloff[0] = "0.5";
   doubleSided = "1";
   castShadows = "0";
   alphaTest = "1";
   alphaRef = "107";
   materialTag1 = "vegetation";
   materialTag3 = "Natural";
   materialTag0 = "beamng";
   materialTag2 = "vegetation";
};
