*In order to edit my mod and for level lists to work go download and put in both your data folders shades simple gear template, go into creation kit, set

-starfield
-shades simple gear template.esp
-halo unsc armory.esp

to load, setting my mod as active, and before you load, click my mod and
the "details" button, find and delete/set to ignore all the stuff that
starts with "_tmp_', should be 6 of them.

After about 3 and 1/2 years when it loads up search for "_tmp_" under the "*all" dropdown, open "_tmp_mynewweaponlist" from an object window and drag all of my weapons from another object
window into it, you can find them by clicking on the "weapons" dropdown
and the "show edited forms only" button. Then open "_tmp_LLIQuest" and edit the "quest name" to "halo weapon injection" or something so
that it will change it and save it to my mod, same thing with the "_tmp_listupdatecompletemesg" message text, then open up "_tmp_listofweaponvendorlists" and find and drag "lls_vendor_weapon_heavy" into it, and finally open up "_tmp_listofweaponleveledlists" and drag and drop "lls_weapon_ranged_heavy_any_leveled" into it.

Then you can make your edits and save/ convert active files to small master to make it an esm.

You'll have to do that whole process everytime you re-open up my mod in the
creation kit, the _tmp_ edits wont save/ load from my mod in the creation kit for whatever reason, my understanding is that shade wanted you to make your mod
over his, which I didn't, and I'm not sure how to merge his with mine atm or how his stuffs even werks, so
I'm sticking to what just werks for now.

I chose all of them to spawn under heavy weapons so they wont be
everywhere, atm about 2-3 of them show up at vendors that sell heavy
weapons, which works nicely for now,I need to figure out his advanced
version eventually so they can all get injected to their own weapon
category.

Also if you plan on making archives make sure his "20" script version gets included. 