Real Traffic Density and Ratio v1.56 by Cip

This mod creates a realistic traffic density according to game time scale
it is compatible with all Jazzycat traffic packs

How to use:
- place my mod above any other traffic or map mods in the load order.
- Always use the default g_traffic 1 value in game console. Increasing g_traffic might ruin all settings in my mod because it increases the numbers with irregular ratio

changelog v.1.56.a
-adaptation for ATS 1.56
-reverted some rules in traffic_data

changelog v.1.54.a
-adaptation for ATS 1.54
-removed file road_look.sii (overtaking rules set as default by SCS due to latest changes)

changelog v.1.53.a
-adaptation for ATS 1.53

changelog v.1.51.a
-adaptation for ATS 1.51

changelog v.1.50.b
-restored some values in traffic_data

changelog v.1.50.a
-adaptation for ATS 1.50
-new speed rule for night time
-increased speed at foggy weather
-spawn tweaks for some custom vehicles

changelog v.1.49.a
- compatibility update for 1.49 beta

changelog v.1.48.a
- reduced spawn of trucks
- no compatibility update needed, this version will also work in 1.47

changelog v.1.47.a
-updated for ATS 1.47.*
-removed traffic_rules file (to improve compatibility with future versions)
-removed semaphore file (scs improved default semaphores close to my standards)

changelog v.1.46.g
-applied two rules that might speed up Ai to go faster

changelog v.1.46.f
-reduced frequencies for better performance (density not affected)
-minor decrease of trucks spawn 
-applied personalised semaphore cycles to all latest semaphores

changelog v.1.46.e
-corrected one error that was spawning much more trucks at 15:00

changelog v.1.46.d
-reduced frequency numbers
-slighlty reduced traffic at night
-re-enabled trucks at weigh stations 
-increased patience factor (seems better at merging)

changelog v.1.46.c
-update for ATS 1.46 public
-slightly increased traffic in large cities at night

changelog v.1.46.b
-included last semaphore additions
-tweaked spawn and remove distances
-tweaked spawn numbers
-increased traffic in cities to better match new rules
-fixed blocked trucks around weigh stations (until SCS will fix their bugs only double Ai trucks will stop at weigh stations)

changelog v.1.46.a
-adaptation for ATS 1.46 (beta)

changelog v.1.45.c
- fixed last semaphore addition from SCS

changelog v.1.45.b
-adaptation for ATS 1.45 Montana

changelog v.1.45.a
-adaptation for ATS 1.45

changelog v.1.44.e
-slightly tweaked density (reduced at night overal)

changelog v.1.44.d
-support for my mod Real Emergency Ai pack

changelog v.1.44.c
-fixed trucks on trucks lane

changelog v.1.44.b
-fixed doubles entering to weigh stations

changelog v.1.44.a
-adaptation for ATS 1.44

changelog v.1.43.a
-adaptation for ATS 1.43
-slow vehicles allowed only on scs areas

changelog v.1.42.a
-adaptation to ATS 1.42
-increased spawn of truck_light type

changelog v.1.41.a
-adaptation to ATS 1.41
-removed outdated car_colour file

changelog v.1.40.b
-adaptation to ATS 1.40 public update
-harvester removed from open roads, will only circulate on country roads
-added a few rules to help Ai recover faster in case of accidents

changelog v.1.39.d
-compatibility fix with upcoming ProMods 

changelog v.1.39.c
-compatibility update 

changelog v.1.39.a
-adaptation to ATS 1.39
-removed slow vehicles from Special transport
-added separate spawn number for divided roads vs freeways
-decreased spawn numbers at night time in cities 
-tweaked overal spawn numbers

changelog v.1.38.b
-corrected train str_params error
-reduced spawn of the slow vehicles to minimum 

changelog v.1.38.a
-adaptation to ATS 1.38

changelog v.1.37.d
-increased semafore cycles

changelog v.1.37.c
-reduced traffic on weigh stations and other secondary spaces

changelog v.1.37.b
-reduced traffic on exits

changelog v.1.37.a
-adaptation for ATS 1.37
-removed sound settings which are now controlled in FMOD
 
changelog v.1.36.d
-city_trucks are allowev only in cities (for sweeper)
-slightly increased police and emergency for the upcoming emergecny pack

changelog v.1.36.c
-limited slow vehicles to minimum and only few hours/day
-tweaked some rules to reduce accidents that seems to happen more in 1.36

changelog v.1.36.b
-significantly increase of traffic on freeways and large cities with no FPS loss
-slightly increased spawn of classic cars (if used through my sound packs as separate type of vehicles)

changelog v.1.36.a
-adaptation for ATS 1.36 beta
-added back some rules in traffic_data
-sport and classic cars appears as parked also (if allowed in their files)

changelog v.1.35.e
-reduced slow vehicles to minimum on normal roads
-incresed slow on forest/farm roads
-reduced max_count for overal vehicles (density not affected)

changelog v.1.35.d
-tweaked interior sound volume

changelog v.1.35.c
-removed some rules to eliminate any possible conflict with scs changes

changelog v1.35.a
-update for game version 1.35
-banned slow vehicles from freeways
-increased safety factor to reduce Ai accidents


author: Cipinho