material : "eut2.lamp.add.env.rfx" {
	texture[0] : "/w447_v_class/textures/stop.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/w447_v_class/textures/lightmask.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.164706 , 0.164706 , 0.164706 }
	shininess : 90
	add_ambient : 0
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.200000 , 0.900000 }

}
