material : "eut2.dif.spec.add.env.nofresnel" {
	texture[0] : "/w447_v_class/textures/plastic.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.501961 , 0.501961 , 0.501961 }
	specular : { 0.501961 , 0.501961 , 0.501961 }
	shininess : 210
	env_factor : { 1 , 1 , 1 }

}
