material : "eut2.glass" {
	texture[0] : "/vehicle/truck/share/glass_ex.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.00784314 , 0.00784314 , 0.00784314 }
	specular : { 0.00784314 , 0.00784314 , 0.00784314 }
	shininess : 150
	tint : { 0.317647 , 0.317647 , 0.317647 }
	tint_opacity : -0.01
	env_factor : { 3 , 3 , 3 }
	fresnel : { 0.200000 , 0.900000 }

}
