material : "eut2.dif.spec.add.env" {
	texture[0] : "/w447_v_class/interior/brushed_metal.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.227451 , 0.227451 , 0.227451 }
	shininess : 50
	env_factor : { 0.00113542 , 0.00113542 , 0.00113542 }
	fresnel : { 0.200000 , 0.900000 }

}
