# Banks of the West
**WIP — expect bugs.**
Adds fully functional banks to RDR2 freeroam: deposit/withdraw with daily interest, seamless cinematic robberies, and a law/death rebalance (lose on-hand cash on death; partial bank confiscation if you die while wanted; per-bank cooldown; optional law office blips).

Supported banks: Valentine, Rhodes, Saint Denis, Blackwater (auto-disabled until the epilogue).

Heist basics: force the clerk to open the vault or use dynamite; safes require dynamite; some doors/gates can be shot open at the lock. Payout scales by town and safes looted.

Config: tweak settings in `BankRobberyLawBridge.ini` (interest, cooldown, loss on death, loot scaling, PNA toggle, blips).

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## How to install:
1. Download the archive.
2. Extract it.
3. Copy everything (besides README.txt) into your RDR2 game root (same folder as `RDR2.exe`).
4. Launch the game.

## How to Uninstall: 
1. Delete the `.asi`. 
Optionally: 2. Remove associated files.

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Changelog:
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0.9.0-update
-Added option to make surrender clear bounty in all states
-Added Surrender Money Lose Mechanic (Wallet and Bank)
-Made bounty configureable. Default 1000, min 500, max 1500. Whole USD
-Increase loot pickup check range to stop the player from hitting his head on safes or walls when trying to pick up loot. 
-Player also consistently turns to loot upon pickup now.
-Fixed some bugs relate to the .ini file

0.9.1-update
-Added toggle option for the banking feature
-Added manual override options for IIDs for all 4 banks (Press Ü (QWERTZ layout) while log enabled to get current IID. 
Walk into all banks and press Ü to get your IIDs. Leave at 0 to disable override.
-Tried to make the clerk look scared and put up his hands up during a bank robbery
-Slighly increased safe explosion check radius to make safe cracking smoother

0.9.2-update
-Fixed the "Open the gate!" prompt in following banks: Valentine, Rhodes, Blackwater. Should be much easier to see now. Go close and aim at the face of the clerk.


1.0.0-update
-Added Annesburg Post office as supported bank!
-Added Armadillo as a supported bank!
-Added IID Override options for both Annesburg and Armadillo.
-Added BRAND-NEW FULLY CUSTOM witness/response/cycle system to bank robberies! NO MORE INSTANT WANTED! Robbing a bank without being recognized is now theoretically possible. 
Loud events will dramatically increase the speed at which the law arrives. Being directly seen by random peds outside the bank through e.g. windows will increase the chance of being spotted.
-Added a small lamp to the Vault in Annesburg.
-Added option DisableRobberyObjectiveUI to disable bottom center mission style UI during robberies.
-Added option DisableTopLeftTips to disable top left corner UI.
-Added option LootAmpPremium to increase loot per robbery for all banks. One increment upwards: ~ +$300
-Fixed a bug where players got locked in banks during bank robberies after midnight. You should now always be able to leave a bank no matter the time.
-Added an option to rebind the PROMPT KEY used for Bank robberies (Default: G)
-Increased average loot across all banks.
-Multiple placed dynamites blowing up at the same time should now accurately blow open all affected bank safes instead of just one
-Hardened clerk behaviour during all stages of the robbery.
-Reduced minimum configureable bounty for bank robberies to $250. Default remains at $1000.
-Fixed Issues with blips for safes/loot during robberies
-Volatile dynamite & dynamite arrows now count as dynamite explosions for Vault, Safes etc.
-Option "IsPNAInstalled" has been fixed. If you run a relatively clean modlist with just PNA installed then this option will correctly fix the IIDs used by this mod. If it doesnt: Use override.
-Override now takes priority over all IID options internally.
-Fixed a bug where cooldowns weren't correctly applied.
-Fixed MANY other bugs that I forgot to write down.




