<?xml version="1.0" encoding="utf-8"?>
<CWeaponComponentInfoBlob>
  <Data>
    <Item type="CWeaponSwapData">
      <Name>SWAP_DEFAULT</Name>
      <PedHolsterClipId>holster</PedHolsterClipId>
      <PedHolsterStealthClipId>holster_crouch</PedHolsterStealthClipId>
      <PedHolsterCrouchClipId>holster_crouch</PedHolsterCrouchClipId>
      <PedHolsterCoverClipId>holster</PedHolsterCoverClipId>
      <PedHolsterDiscardClipId>discard_r_hand</PedHolsterDiscardClipId>
      <PedHolsterDiscardClipLeftId>discard_l_hand</PedHolsterDiscardClipLeftId>
      <PedHolsterStealthDiscardClipId>drop_crouch</PedHolsterStealthDiscardClipId>
      <PedHolsterCrouchDiscardClipId>drop_crouch</PedHolsterCrouchDiscardClipId>
      <PedUnHolsterClipId>unholster</PedUnHolsterClipId>
      <PedUnHolsterStealthClipId>unholster_crouch</PedUnHolsterStealthClipId>
      <PedUnHolsterCrouchClipId>unholster_crouch</PedUnHolsterCrouchClipId>
      <PedUnHolsterLeftCoverClipId />
      <PedUnHolsterRightCoverClipId />
      <PedHolster0HClipId>holster_0h</PedHolster0HClipId>
      <PedUnHolster0HClipId>unholster_0h</PedUnHolster0HClipId>
      <PedHolsterWeaponClipId>w_holster</PedHolsterWeaponClipId>
      <PedUnHolsterWeaponClipId>w_unholster</PedUnHolsterWeaponClipId>
      <PedHolsterWeaponStrapClipId>wc_strap_holster</PedHolsterWeaponStrapClipId>
      <PedUnHolsterWeaponStrapClipId>wc_strap_unholster</PedUnHolsterWeaponStrapClipId>
    </Item>
    <Item type="CWeaponSwapData">
      <Name>SWAP_MELEE_2H</Name>
      <PedHolsterClipId>holster</PedHolsterClipId>
      <PedHolsterStealthClipId>holster_crouch</PedHolsterStealthClipId>
      <PedHolsterCrouchClipId>holster_crouch</PedHolsterCrouchClipId>
      <PedHolsterCoverClipId>holster</PedHolsterCoverClipId>
      <PedHolsterDiscardClipId>Drop</PedHolsterDiscardClipId>
      <PedHolsterDiscardClipLeftId />
      <PedHolsterStealthDiscardClipId>drop_crouch</PedHolsterStealthDiscardClipId>
      <PedHolsterCrouchDiscardClipId>drop_crouch</PedHolsterCrouchDiscardClipId>
      <PedUnHolsterClipId>unholster_2h</PedUnHolsterClipId>
      <PedUnHolsterStealthClipId>unholster_crouch</PedUnHolsterStealthClipId>
      <PedUnHolsterCrouchClipId>unholster_crouch</PedUnHolsterCrouchClipId>
      <PedUnHolsterLeftCoverClipId>low_l_unholster</PedUnHolsterLeftCoverClipId>
      <PedUnHolsterRightCoverClipId>low_r_unholster</PedUnHolsterRightCoverClipId>
      <PedHolster0HClipId>holster_0h</PedHolster0HClipId>
      <PedUnHolster0HClipId>unholster_0h</PedUnHolster0HClipId>
      <PedHolsterWeaponClipId>invalid</PedHolsterWeaponClipId>
      <PedUnHolsterWeaponClipId>invalid</PedUnHolsterWeaponClipId>
      <PedHolsterWeaponStrapClipId>invalid</PedHolsterWeaponStrapClipId>
      <PedUnHolsterWeaponStrapClipId>invalid</PedUnHolsterWeaponStrapClipId>
    </Item>
    <Item type="CWeaponComponentReloadData">
      <Name>RELOAD_DEFAULT</Name>
      <PedIdleReloadClipId>Reload</PedIdleReloadClipId>
      <PedIdleReloadEmptyClipId>Reload</PedIdleReloadEmptyClipId>
      <PedAimReloadClipId>Reload_Aim</PedAimReloadClipId>
      <PedAimReloadEmptyClipId>Reload_Aim</PedAimReloadEmptyClipId>
      <PedLowLeftCoverReloadClipId />
      <PedLowRightCoverReloadClipId />
      <WeaponIdleReloadClipId>w_reload</WeaponIdleReloadClipId>
      <WeaponIdleReloadEmptyClipId>w_reload</WeaponIdleReloadEmptyClipId>
      <WeaponAimReloadClipId>w_reload_aim</WeaponAimReloadClipId>
      <WeaponAimReloadEmptyClipId>w_reload_aim</WeaponAimReloadEmptyClipId>
      <WeaponLowLeftCoverReloadClipId />
      <WeaponLowRightCoverReloadClipId />
    </Item>
    <Item type="CWeaponComponentReloadLoopedData">
      <Name>RELOAD_LOOPED_DEFAULT</Name>
      <Sections>
        <Item>
          <Name />
          <PedIdleReloadClipId>RELOAD_IN</PedIdleReloadClipId>
          <PedIdleReloadEmptyClipId>RELOAD_IN</PedIdleReloadEmptyClipId>
          <PedAimReloadClipId>RELOAD_AIM_IN</PedAimReloadClipId>
          <PedAimReloadEmptyClipId>RELOAD_AIM_IN</PedAimReloadEmptyClipId>
          <PedLowLeftCoverReloadClipId />
          <PedLowRightCoverReloadClipId />
          <WeaponIdleReloadClipId>w_reload_in</WeaponIdleReloadClipId>
          <WeaponIdleReloadEmptyClipId>w_reload_in</WeaponIdleReloadEmptyClipId>
          <WeaponAimReloadClipId>w_reload_aim_in</WeaponAimReloadClipId>
          <WeaponAimReloadEmptyClipId>w_reload_aim_in</WeaponAimReloadEmptyClipId>
          <WeaponLowLeftCoverReloadClipId />
          <WeaponLowRightCoverReloadClipId />
        </Item>
        <Item>
          <Name />
          <PedIdleReloadClipId>RELOAD_LOOP</PedIdleReloadClipId>
          <PedIdleReloadEmptyClipId>RELOAD_LOOP</PedIdleReloadEmptyClipId>
          <PedAimReloadClipId>RELOAD_AIM_LOOP</PedAimReloadClipId>
          <PedAimReloadEmptyClipId>RELOAD_AIM_LOOP</PedAimReloadEmptyClipId>
          <PedLowLeftCoverReloadClipId />
          <PedLowRightCoverReloadClipId />
          <WeaponIdleReloadClipId>W_RELOAD_LOOP</WeaponIdleReloadClipId>
          <WeaponIdleReloadEmptyClipId>W_RELOAD_LOOP</WeaponIdleReloadEmptyClipId>
          <WeaponAimReloadClipId>w_reload_aim_loop</WeaponAimReloadClipId>
          <WeaponAimReloadEmptyClipId>w_reload_aim_loop</WeaponAimReloadEmptyClipId>
          <WeaponLowLeftCoverReloadClipId />
          <WeaponLowRightCoverReloadClipId />
        </Item>
        <Item>
          <Name />
          <PedIdleReloadClipId>RELOAD_OUT</PedIdleReloadClipId>
          <PedIdleReloadEmptyClipId>RELOAD_OUT</PedIdleReloadEmptyClipId>
          <PedAimReloadClipId>RELOAD_AIM_OUT</PedAimReloadClipId>
          <PedAimReloadEmptyClipId>RELOAD_AIM_OUT</PedAimReloadEmptyClipId>
          <PedLowLeftCoverReloadClipId />
          <PedLowRightCoverReloadClipId />
          <WeaponIdleReloadClipId>w_reload_out</WeaponIdleReloadClipId>
          <WeaponIdleReloadEmptyClipId>w_reload_out</WeaponIdleReloadEmptyClipId>
          <WeaponAimReloadClipId>w_reload_aim_out</WeaponAimReloadClipId>
          <WeaponAimReloadEmptyClipId>w_reload_aim_out</WeaponAimReloadEmptyClipId>
          <WeaponLowLeftCoverReloadClipId />
          <WeaponLowRightCoverReloadClipId />
        </Item>
      </Sections>
    </Item>
    <Item type="CWeaponComponentReloadData">
      <Name>RELOAD_DEFAULT_WITH_EMPTIES</Name>
      <PedIdleReloadClipId>Reload</PedIdleReloadClipId>
      <PedIdleReloadEmptyClipId>Reload</PedIdleReloadEmptyClipId>
      <PedAimReloadClipId>Reload_Aim</PedAimReloadClipId>
      <PedAimReloadEmptyClipId>Reload_Aim_Empty</PedAimReloadEmptyClipId>
      <PedLowLeftCoverReloadClipId />
      <PedLowRightCoverReloadClipId />
      <WeaponIdleReloadClipId>w_reload</WeaponIdleReloadClipId>
      <WeaponIdleReloadEmptyClipId>w_reload_empty</WeaponIdleReloadEmptyClipId>
      <WeaponAimReloadClipId>w_reload_aim</WeaponAimReloadClipId>
      <WeaponAimReloadEmptyClipId>w_reload_aim_empty</WeaponAimReloadEmptyClipId>
      <WeaponLowLeftCoverReloadClipId />
      <WeaponLowRightCoverReloadClipId />
    </Item>
    <Item type="CWeaponComponentReloadData">
      <Name>RELOAD_LARGE_WITH_EMPTIES</Name>
      <PedIdleReloadClipId>Reload_L</PedIdleReloadClipId>
      <PedIdleReloadEmptyClipId>Reload_L</PedIdleReloadEmptyClipId>
      <PedAimReloadClipId>Reload_Aim_L</PedAimReloadClipId>
      <PedAimReloadEmptyClipId>Reload_Aim_L_Empty</PedAimReloadEmptyClipId>
      <PedLowLeftCoverReloadClipId />
      <PedLowRightCoverReloadClipId />
      <WeaponIdleReloadClipId>w_reload_l</WeaponIdleReloadClipId>
      <WeaponIdleReloadEmptyClipId>w_reload_l_empty</WeaponIdleReloadEmptyClipId>
      <WeaponAimReloadClipId>w_reload_aim_l</WeaponAimReloadClipId>
      <WeaponAimReloadEmptyClipId>w_reload_aim_l_empty</WeaponAimReloadEmptyClipId>
      <WeaponLowLeftCoverReloadClipId />
      <WeaponLowRightCoverReloadClipId />
    </Item>
    <Item type="CWeaponComponentReloadData">
      <Name>RELOAD_ONLY_AIM</Name>
      <PedIdleReloadClipId>Reload_Aim</PedIdleReloadClipId>
      <PedIdleReloadEmptyClipId>Reload_Aim</PedIdleReloadEmptyClipId>
      <PedAimReloadClipId>Reload_Aim</PedAimReloadClipId>
      <PedAimReloadEmptyClipId>Reload_Aim</PedAimReloadEmptyClipId>
      <PedLowLeftCoverReloadClipId />
      <PedLowRightCoverReloadClipId />
      <WeaponIdleReloadClipId>w_reload_aim</WeaponIdleReloadClipId>
      <WeaponIdleReloadEmptyClipId>w_reload_aim</WeaponIdleReloadEmptyClipId>
      <WeaponAimReloadClipId>w_reload_aim</WeaponAimReloadClipId>
      <WeaponAimReloadEmptyClipId>w_reload_aim</WeaponAimReloadEmptyClipId>
      <WeaponLowLeftCoverReloadClipId />
      <WeaponLowRightCoverReloadClipId />
    </Item>
  </Data>
  <Infos>
    <!-- REVOLVER - CATTLEMAN -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.08" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_GOOD_HONOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REVOLVER - DOUBLE ACTION -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.045" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_BAD_HONOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REVOLVER - DOUBLE ACTION (EXOTIC) -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EXOTIC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REVOLVER - SCHOFIELD -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.03" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.095" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- PISTOL - MAUSER -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.04" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_CLIP_EMPTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- PISTOL - SEMI-AUTO -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.035" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- PISTOL - VOLCANIC -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.05" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP_PEARL</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REPEATER - CARBINE -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_TUBE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REPEATER - LITCHFIELD (HENRY) -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- REPEATER - LANCASTER (WINCHESTER) -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- RIFLE - VARMINT -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_CLIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_CLIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_PUMPACTION_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_PUMPACTION_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- RIFLE - BOLT ACTION -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- RIFLE - SPRINGFIELD -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SNIPER RIFLE - CARCANO -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_CLIP_EMPTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SNIPER RIFLE - ROLLING BLOCK -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_EXOTIC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SHOTGUN - REPEATING -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.05" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING01_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING01_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING01_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING01_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING01_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SHOTGUN - PUMP -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.04" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SHOTGUN - DOUBLE BARREL -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="-0.024" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.034" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_EXOTIC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	 <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG_EXOTIC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SHOTGUN - SAWED-OFF -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWED_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWED_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_STOCK</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_STOCK_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_STOCK_EBONY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- SHOTGUN - SEMI-AUTO -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_BARREL_SHORT</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.0" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_BARREL_LONG</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.045" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_GRIP_IRONWOOD</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_GRIP_ENGRAVED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.100000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_SIGHT_NARROW</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_SIGHT_WIDE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP1</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP2</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP3</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP4</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP5</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_WRAP6</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- MELEE - KNIFE -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_MELEE_KNIFE02_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_MELEE_KNIFE13_GRIP</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- THROWN - DYNAMITE -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_DYNAMITE_MOLOTOV_TORCH_MATCHSTICK</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <!-- MISC - BINOCULARS -->
    <Item type="CWeaponComponentScopeInfo">
      <Name>COMPONENT_BINOCULARS_SCOPE01</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="false" />
      <CreateObject value="false" />
      <CameraHash />
      <LookingGlassModel>w_binocular_inner01</LookingGlassModel>
      <LookingGlassFOV value="5.735087" />
      <LookingGlassZOffset value="0.0000" />
      <LookingGlassZRotation value="0.000000" />
      <LookingGlassScale value="1.000000" />
      <LookingGlassBacklightColor value="0xFFFFFFFF" />
      <LookingGlassBacklightIntensityMin value="2.500000" />
      <LookingGlassBacklightIntensityMax value="15.000000" />
      <LookingGlassBacklightIntensityLens value="0.000000" />
      <LookingGlassHighlightAngleNear value="10.000000" />
      <LookingGlassHighlightAngleFar value="25.000000" />
      <LookingGlassAnimatedPostFXStack>ScopeBinoculars</LookingGlassAnimatedPostFXStack>
    </Item>
    <!-- MISC - FISHING ROD -->
    <Item type="CWeaponComponentFishingLineInfo">
      <Name>COMPONENT_FISHING_LINE</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="0.000000" />
      <bShownOnWheel value="false" />
      <CreateObject value="false" />
      <DefaultHookModel>p_fishhook02x</DefaultHookModel>
      <DefaultBobberModel>p_fishUpgradeBobber04x</DefaultBobberModel>
      <FishingLineLength value="30.000000" />
      <InitialRodToBobberRopeLength value="0.200000" />
      <InitialBobberToHookRopeLength value="0.150000" />
      <BobberHookCollisionEnabled value="false" />
      <AllowCreateAssetsWhileHolstering value="true" />
      <WaitToCreateLineAssets value="false" />
      <UnholsterCleanupImmediately value="false" />
      <ForceLineToTargetSlack value="false" />
      <AdjustLineToTargetSlack value="true" />
      <RopeConstraintEnableSoftPushes value="true" />
      <RopeConstraintHardPushDepth value="0.100000" />
      <RopeConstraintSoftPushClamp value="0.010000" />
      <NumRodToBobberRopeSegments value="-1" />
      <NumBobberToHookRopeSegments value="-1" />
      <NumRopeSimIterations value="15" />
      <PrimaryRopeType value="8" />
      <SecondaryRopeType value="10" />
      <FishingLineWeight value="2.300000" />
      <UnwindRateChange value="0.500000" />
      <StretchStiffness value="1.000000" />
      <CompressionStiffness value="0.010000" />
      <LineChangeRate value="1.000000" />
      <HookLineForIdle value="true" />
      <IdleHookLineAttachOffset x="-0.010000" y="-0.010000" z="0.110000" />
      <IdleHookLineAttachRotation x="65.000000" y="0.000000" z="100.000000" />
    </Item>
    <!-- SHARED - SCOPES -->
    <Item type="CWeaponComponentScopeInfo">
      <Name>COMPONENT_RIFLE_SCOPE02</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <CameraDictionaryHash>weapons@snipers_cam</CameraDictionaryHash>
      <CameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CameraHash>
	  <StudyRange value="50.000000" />
      <LookingGlassModel>w_rifle_scopeinner01</LookingGlassModel>
      <LookingGlassFOV value="5.735087" />
      <LookingGlassZOffset value="0.000000" />
      <LookingGlassZRotation value="0.000000" />
      <LookingGlassScale value="1.000000" />
      <LookingGlassBacklightColor value="0xFFFFFFFF" />
      <LookingGlassBacklightIntensityMin value="2.500000" />
      <LookingGlassBacklightIntensityMax value="15.000000" />
      <LookingGlassBacklightIntensityLens value="0.000000" />
      <LookingGlassHighlightAngleNear value="10.000000" />
      <LookingGlassHighlightAngleFar value="25.000000" />
      <LookingGlassAnimatedPostFXStack>ScopeSniper</LookingGlassAnimatedPostFXStack>
    </Item>
    <Item type="CWeaponComponentScopeInfo">
      <Name>COMPONENT_RIFLE_SCOPE03</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <CameraDictionaryHash>weapons@snipers_cam</CameraDictionaryHash>
      <CameraHash>SNIPER_MED_ZOOM_AIM_CAMERA</CameraHash>
	  <StudyRange value="65.000000" />
      <LookingGlassModel>w_rifle_scopeinner01</LookingGlassModel>
      <LookingGlassFOV value="5.735087" />
      <LookingGlassZOffset value="0.000000" />
      <LookingGlassZRotation value="0.000000" />
      <LookingGlassScale value="1.000000" />
      <LookingGlassBacklightColor value="0xFFFFFFFF" />
      <LookingGlassBacklightIntensityMin value="2.500000" />
      <LookingGlassBacklightIntensityMax value="15.000000" />
      <LookingGlassBacklightIntensityLens value="0.000000" />
      <LookingGlassHighlightAngleNear value="10.000000" />
      <LookingGlassHighlightAngleFar value="25.000000" />
      <LookingGlassAnimatedPostFXStack>ScopeSniper</LookingGlassAnimatedPostFXStack>
    </Item>
    <Item type="CWeaponComponentScopeInfo">
      <Name>COMPONENT_RIFLE_SCOPE04</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <CameraDictionaryHash>weapons@snipers_cam</CameraDictionaryHash>
      <CameraHash>SNIPER_HIGH_ZOOM_AIM_CAMERA</CameraHash>
	  <StudyRange value="85.000000" />
      <LookingGlassModel>w_rifle_scopeinner01</LookingGlassModel>
      <LookingGlassFOV value="5.735087" />
      <LookingGlassZOffset value="0.000000" />
      <LookingGlassZRotation value="0.000000" />
      <LookingGlassScale value="1.000000" />
      <LookingGlassBacklightColor value="0xFFFFFFFF" />
      <LookingGlassBacklightIntensityMin value="2.500000" />
      <LookingGlassBacklightIntensityMax value="15.000000" />
      <LookingGlassBacklightIntensityLens value="0.000000" />
      <LookingGlassHighlightAngleNear value="10.000000" />
      <LookingGlassHighlightAngleFar value="25.000000" />
      <LookingGlassAnimatedPostFXStack>ScopeSniper</LookingGlassAnimatedPostFXStack>
    </Item>
    <!-- SHARED - STRAPS -->
    <Item type="CWeaponComponentStrapInfo">
      <Name>COMPONENT_REPEATER_STRAP01</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentStrapInfo">
      <Name>COMPONENT_RIFLE_CS_STRAP01</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentClothStrapInfo">
      <Name>COMPONENT_REPEATER_CLOTH_STRAP01</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentShoulderStrapInfo">
      <Name>COMPONENT_LEFTSHOULDER_STRAP01</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    
    <!-- SHARED - DECORATIONS - MATERIALS -->
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_2</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_3</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_6</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_5</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_1</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_9</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_3</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_6</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_1</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_5</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_2</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_9</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_3</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_2</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_6</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_1</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_5</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_9</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_6</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_1</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_5</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_2</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_3</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_9</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_3</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_5</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_4</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_2</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_1</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_6</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_9</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_3</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_5</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_4</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_8</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_2</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_1</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_6</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_9</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_1</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_2</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_7</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_8</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_5</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_6</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_4</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_3</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_9</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_8</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_5</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_4</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_3</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_9</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_8</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_3</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_5</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_4</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_9</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_4</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_8</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_5</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_3</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_9</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIP_MATERIAL_PEARL</Name>
        <Section>GripStock</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Pearl</Value>
        </Data>
    </Item>
    
    <!-- SHARED - DECORATIONS - ENGRAVING MATERIALS -->
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_4</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_5</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_2</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_3</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_6</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_1</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_9</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_5</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_6</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_3</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_4</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_1</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_2</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_9</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_7</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_5</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_6</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_3</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_4</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_1</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_2</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_9</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_7</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_6</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_3</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_1</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_5</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_4</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_2</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_9</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_7</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Gold</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_6</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Brass</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_4</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blackened</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_3</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Blued</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_2</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Nickel</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Silver</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_5</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Browned</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_1</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Iron</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_9</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Copper</Value>
        </Data>
    </Item>

    <!-- SHARED - DECORATIONS - ENGRAVING DESIGNS -->
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_4</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_3</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_2</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_1</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_1</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_2</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_3</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_1</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_5</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_2</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_6</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_3</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_4</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_3</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_2</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_1</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_2</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_1</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_4</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_3</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
   <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_2</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_1</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_4</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_3</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_1</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_2</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_3</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_4</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_3</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_2</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_1</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_1</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_1</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_2</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_2</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_3</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_3</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_4</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_1</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_5</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_2</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_6</Name>
        <Section>GripStock</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_3</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_1</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_3</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_2</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_4</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_1</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
   <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_2</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_3</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_4</Name>
        <Section>Cylinder</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_FRAME_ENGRAVING_1</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_FRAME_ENGRAVING_2</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_FRAME_ENGRAVING_3</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_FRAME_ENGRAVING_4</Name>
        <Section>Frame</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_BARREL_ENGRAVING_1</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_BARREL_ENGRAVING_2</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_B</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_BARREL_ENGRAVING_3</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_C</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHOTGUN_BARREL_ENGRAVING_4</Name>
        <Section>Barrel</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_D</Value>
        </Data>
    </Item>
    
    <!-- SHARED - DECORATIONS - RIFLING -->
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_RIFLING_1</Name>
		<FallOffRangeModifier value="1.100000" />
		<RangeModifier value="1.100000" />
        <Section>Rifling</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_RIFLING_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_RIFLING_1</Name>
		<FallOffRangeModifier value="1.100000" />
		<RangeModifier value="1.100000" />
        <Section>Rifling</Section>
        <Type>Engraving</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>CI_TAG_WEAPON_RIFLING_ENGRAVING_DESIGN_A</Value>
        </Data>
    </Item>

    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="0"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="2"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="3"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="4"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="5"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="6"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_A_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="7"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="8"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="9"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="10"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="11"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="12"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="13"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="14"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_B_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="15"/>
        </Data>
    </Item>    
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_GUTTAPERCHA</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="33"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_PEARL</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="35"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_GRAY_BIRCH</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="38"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="0"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="2"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="3"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="4"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="5"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="6"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="7"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="8"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="9"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="10"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="11"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="12"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="13"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="14"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="15"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_GUTTAPERCHA</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="33"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_PEARL</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="35"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_GRAY_BIRCH</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="38"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="0"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="2"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="3"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="4"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="5"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="6"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_A_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="7"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_1</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="8"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_2</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="9"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_3</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="10"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_4</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="11"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_5</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="12"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_6</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="13"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_7</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="14"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_B_8</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="15"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_GRIP_TINT_GRAY_BIRCH</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="38"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_1</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="0"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_2</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_3</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="2"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_4</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="3"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_5</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="4"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_6</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="5"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_7</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="15"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_A_8</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="7"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_BLACK</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="32"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_TINT_WHITE</Name>
        <Section>Wrap</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="35"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_1</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="0"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_2</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_3</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="2"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_4</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="3"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_5</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="4"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_6</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="5"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_7</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="6"/>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_STRAP_TINT_A_8</Name>
        <Section>STRAP</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="7"/>
        </Data>
    </Item>
	
	<!-- MP005 - REVOLVER - SCHOFIELD - BOUNTY HUNTER -->	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP_BOUNTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_BOUNTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_BARREL_BOUNTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.095" y="0.0" z="0.0" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
	  <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_SCHOFIELD_BOUNTY</Name>
	  <Section>Frame</Section>
	  <Type>VertData</Type>
	  <Data type="CWeaponDecorationDataString">
		<Value>VERTDATA_REVOLVER_SCHOFIELD_BOUNTY</Value>
	  </Data>
    </Item>
	
	<!-- MP005 - RIFLE - BOLTACTION - BOUNTY HUNTER -->	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_GRIP_BOUNTY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
	  <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_BOLTACTION_BOUNTY</Name>
	  <Section>Frame</Section>
	  <Type>VertData</Type>
	  <Data type="CWeaponDecorationDataString">
		<Value>VERTDATA_RIFLE_BOLTACTION_BOUNTY</Value>
	  </Data>
    </Item>

	<!-- MP005 - PISTOL - VOLCANIC - COLLECTOR -->	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP_COLLECTOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_SIGHT_COLLECTOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_BARREL_COLLECTOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.05" y="0.0" z="0.0" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
	  <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_VOLCANIC_COLLECTOR</Name>
	  <Section>Frame</Section>
	  <Type>VertData</Type>
	  <Data type="CWeaponDecorationDataString">
		<Value>VERTDATA_PISTOL_VOLCANIC_COLLECTOR</Value>
	  </Data>
    </Item>

	<!-- MP005 - REPEATER - WINCHESTER - COLLECTOR -->	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_GRIP_COLLECTOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_WRAP_COLLECTOR</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
	  <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_WINCHESTER_COLLECTOR</Name>
	  <Section>Frame</Section>
	  <Type>VertData</Type>
	  <Data type="CWeaponDecorationDataString">
		<Value>VERTDATA_REPEATER_WINCHESTER_COLLECTOR</Value>
	  </Data>
    </Item>

	<!-- MP005 - SHOTGUN - PUMPACTION - TRADER -->	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP_TRADER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP_TRADER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
	  <Name>COMPONENT_SHOTGUN_FRAME_ENGRAVING_PUMP_TRADER</Name>
	  <Section>Frame</Section>
	  <Type>VertData</Type>
	  <Data type="CWeaponDecorationDataString">
		<Value>VERTDATA_SHOTGUN_PUMP_TRADER</Value>
	  </Data>
    </Item>

    <!-- MP006 - SHOTGUN - SAWEDOFF - MOONSHINER -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_MOONSHINER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWED_SIGHT_MOONSHINER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_STOCK_MOONSHINER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_ROLE_ENGRAVING_SAWEDOFF_MOONSHINER</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_SHOTGUN_SAWEDOFF_MOONSHINER</Value>
      </Data>
    </Item>

    <!-- MP006 - SHOTGUN - DOUBLEBARREL - KRAMPUS -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_BARREL_KRAMPUS</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.034" y="0.0" z="0.0" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_KRAMPUS</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG_KRAMPUS</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_ROLE_ENGRAVING_DOUBLEBARREL_KRAMPUS</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_SHOTGUN_DOUBLEBARREL_KRAMPUS</Value>
      </Data>
    </Item>

    <!-- MP006 - NEW WRAP MATERIALS -->
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_MATERIAL_LEATHER</Name>
        <Section>Wrap</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Leather_Wrap</Value>
        </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_WRAP_MATERIAL_CLOTH</Name>
        <Section>Wrap</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Wood_Generic_Rough</Value>
        </Data>
    </Item>

    <!-- MP006 - NEW WRAP TINTS -->
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="71"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="32"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="72"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="73"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="74"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_6</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="75"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_7</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="76"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_B_8</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="77"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="35"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="79"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="80"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="81"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="82"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_6</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="83"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_7</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="84"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_8</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="85"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_C_9</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="86"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="0"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="2"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="4"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="6"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="9"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_6</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="11"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_7</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="13"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_D_8</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="14"/>
      </Data>
    </Item>
	
	<!-- MP007 - RIFLE - VARMINT - NATURALIST -->
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_CLIP_NATURALIST</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_GRIP_NATURALIST</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_SIGHT_NATURALIST</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="0.950000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_ROLE_ENGRAVING_VARMINT_NATURALIST</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_RIFLE_VARMINT_NATURALIST</Value>
      </Data>
    </Item>
	
	<!-- MP007 - SNIPERRIFLE - ROLLINGBLOCK - REAPER -->
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_REAPER</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_ROLE_ENGRAVING_ROLLINGBLOCK_REAPER</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_SNIPERRIFLE_ROLLINGBLOCK_REAPER</Value>
      </Data>
    </Item>
	
	<!-- MP007 - TEMPERED STEEL MATERIALS -->
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_MATERIAL_10</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_MATERIAL_10</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_TRIGGER_MATERIAL_10</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_SIGHT_MATERIAL_10</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_HAMMER_MATERIAL_10</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_MATERIAL_10</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_MATERIAL_10</Name>
        <Section>Frame</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_MATERIAL_10</Name>
        <Section>Barrel</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_TRIGGER_MATERIAL_10</Name>
        <Section>Trigger</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_SIGHT_MATERIAL_10</Name>
        <Section>Sight</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_HAMMER_MATERIAL_10</Name>
        <Section>Hammer</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_MATERIAL_10</Name>
        <Section>Cylinder</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	
	<!-- MP007 - TEMPERED STEEL ENGRAVING MATERIAL -->
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_10</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_10</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_10</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_10</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_10</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_10</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Steel_Tempered</Value>
        </Data>
    </Item>
	
	<!-- MP007 - COLOR ENGRAVING MATERIALS -->
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_11</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_11</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_11</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_12</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_12</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_12</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_13</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_13</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_13</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_14</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_14</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_14</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_11</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_11</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_11</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_12</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_12</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_12</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_13</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_13</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_13</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_14</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_14</Name>
        <Section>Barrel</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_14</Name>
        <Section>Cylinder</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>
	
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_11</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Yellow</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_12</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Blue</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_13</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Green</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_MELEE_BLADE_ENGRAVING_MATERIAL_14</Name>
        <Section>Frame</Section>
        <Type>EngravingMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Enamel_Red</Value>
        </Data>
    </Item>

	<!-- MP007 - NEW BURLED WOOD GRIPS -->
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_SCHOFIELD_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_SEMIAUTO_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_VOLCANIC_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_CARBINE_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_WINCHESTER_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REPEATER_HENRY_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_VARMINT_CLIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_BOLTACTION_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_SPRINGFIELD_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_RIFLE_CARCANO_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_REPEATING_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_DOUBLEBARREL_MAG_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SAWEDOFF_STOCK_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_SEMIAUTO_GRIP_BURLED</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIP_MATERIAL_BURLED</Name>
        <Section>GripStock</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Wood_Burled_Grip</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIP_MATERIAL_BURLED</Name>
        <Section>GripStock</Section>
        <Type>BaseMaterial</Type>
        <Data type="CWeaponDecorationDataString">
            <Value>Weapon_Wood_Burled_Stock</Value>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_SHORTARM_GRIPSTOCK_TINT_BURLED</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
        <Name>COMPONENT_LONGARM_GRIPSTOCK_TINT_BURLED</Name>
        <Section>GripStock</Section>
        <Type>Tint</Type>
        <Data type="CWeaponDecorationDataInt">
            <Value value="1"/>
        </Data>
    </Item>
	
	<!-- MP008 - NEW WRAP TINTS -->
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_DEFAULT</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="103"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="105"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="106"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="107"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="108"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_POLKADOT_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="109"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_DEFAULT</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="120"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="110"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="111"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="112"/>
      </Data>
    </Item>
   <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="113"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_NATIVE_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="114"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_DEFAULT</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="121"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="115"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="116"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="117"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="118"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_TARTAN_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="119"/>
      </Data>
    </Item>
	
	<!-- MP009 - NEW WEAPON VARIANTS -->
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_GRIP_LEGENDARY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_REVOLVER_CATTLEMAN_BARREL_LEGENDARY</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.08" y="0.0" z="0.0" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_SHORTARM_ROLE_ENGRAVING_CATTLEMAN_LEGENDARY</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_REVOLVER_CATTLEMAN_LEGENDARY</Value>
      </Data>
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_GRIP_AZTEC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_PISTOL_MAUSER_BARREL_AZTEC</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.04" y="0.0" z="0.0" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_SHORTARM_ROLE_ENGRAVING_MAUSER_AZTEC</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_PISTOL_MAUSER_AZTEC</Value>
      </Data>
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_BARREL_HALLOWEEN</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.100000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
      <VfxOffset x="0.04" y="0.0" z="0.0" />
    </Item>
	<Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_CLIP_HALLOWEEN</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="1.000000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>	
    <Item type="CWeaponComponentInfo">
      <Name>COMPONENT_SHOTGUN_PUMP_GRIP_HALLOWEEN</Name>
      <UnlockHash />
      <AttachBone />
      <AccuracyModifier value="1.000000" />
      <CameraFovModifier value="1.000000" />
      <DamageModifier value="1.000000" />
      <DegradationModifier value="0.900000" />
      <FireRateModifier value="1.000000" />
      <VfxOpacityModifier value="1.000000" />
      <bShownOnWheel value="true" />
      <CreateObject value="true" />
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_ROLE_ENGRAVING_PUMP_HALLOWEEN</Name>
      <Section>Frame</Section>
      <Type>VertData</Type>
      <Data type="CWeaponDecorationDataString">
        <Value>VERTDATA_SHOTGUN_PUMP_HALLOWEEN</Value>
      </Data>
    </Item>
	
	<!-- MP009 - NEW WRAP TINTS -->
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_1</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="27"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_2</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="28"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_3</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="50"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_4</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="39"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_5</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="40"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_6</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="41"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_7</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="42"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_8</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="44"/>
      </Data>
    </Item>
    <Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_9</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="45"/>
      </Data>
    </Item>
	<Item type="CWeaponComponentDecorationInfo">
      <Name>COMPONENT_LONGARM_WRAP_TINT_E_10</Name>
      <Section>Wrap</Section>
      <Type>Tint</Type>
      <Data type="CWeaponDecorationDataInt">
        <Value value="46"/>
      </Data>
    </Item>
  </Infos>

  <Engravings>

    <!-- GENERAL ENGRAVING DESIGNS -->
    <!-- Typically, pistols/revolvers use the red channel (0),
    shotguns use the blue channel (1) and rifles use the green channel (2) -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_ENGRAVING_DESIGN_A</Name>
      <TextureHash>w_sharedengravings1</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_ENGRAVING_DESIGN_B</Name>
      <TextureHash>w_sharedengravings2</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_ENGRAVING_DESIGN_C</Name>
      <TextureHash>w_sharedengravings3</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_ENGRAVING_DESIGN_D</Name>
      <TextureHash>w_sharedengravings4</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>

    <!-- KNIFE ENGRAVING DESIGNS -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_A</Name>
      <TextureHash>w_melee_knife02_EG2</TextureHash>
      <DefaultChannel>WEC_RED</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_B</Name>
      <TextureHash>w_melee_knife02_EG2</TextureHash>
      <DefaultChannel>WEC_GREEN</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_KNIFE_ENGRAVING_DESIGN_C</Name>
      <TextureHash>w_melee_knife02_EG2</TextureHash>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>

    <!-- SPECIALISED ENGRAVING DESIGNS -->
    <!-- Some weapons might use channels other than their default for some of the sections of the weapon -->

    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_A</Name>
      <TextureHash>w_sharedengravings1</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_B</Name>
      <TextureHash>w_sharedengravings2</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_C</Name>
      <TextureHash>w_sharedengravings3</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_FRAME_ENGRAVING_DESIGN_D</Name>
      <TextureHash>w_sharedengravings4</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_A</Name>
      <TextureHash>w_sharedengravings1</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_B</Name>
      <TextureHash>w_sharedengravings2</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_C</Name>
      <TextureHash>w_sharedengravings3</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_BARREL_ENGRAVING_DESIGN_D</Name>
      <TextureHash>w_sharedengravings4</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_GREEN</Item>
      </WeaponsChannels>
    </Item>
    
    <!-- CYLINDER ENGRAVINGS -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_A</Name>
      <TextureHash>w_sharedengravings1</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_B</Name>
      <TextureHash>w_sharedengravings2</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_C</Name>
      <TextureHash>w_sharedengravings3</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_CYLINDER_ENGRAVING_DESIGN_D</Name>
      <TextureHash>w_sharedengravings4</TextureHash>
      <WeaponsChannels>
        <Item key="WEAPON_PISTOL_MAUSER">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_SEMIAUTO">WEC_RED</Item>
        <Item key="WEAPON_PISTOL_VOLCANIC">WEC_GREEN</Item>
        <Item key="WEAPON_REVOLVER_CATTLEMAN">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_DOUBLEACTION">WEC_RED</Item>
        <Item key="WEAPON_REVOLVER_SCHOFIELD">WEC_RED</Item>
        <Item key="WEAPON_REPEATER_CARBINE">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_HENRY">WEC_GREEN</Item>
        <Item key="WEAPON_REPEATER_WINCHESTER">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_BOLTACTION">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_SPRINGFIELD">WEC_GREEN</Item>
        <Item key="WEAPON_RIFLE_VARMINT">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_CARCANO">WEC_GREEN</Item>
        <Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK">WEC_GREEN</Item>
        <Item key="WEAPON_SHOTGUN_DOUBLEBARREL">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_PUMP">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_REPEATING">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SAWEDOFF">WEC_BLUE</Item>
        <Item key="WEAPON_SHOTGUN_SEMIAUTO">WEC_BLUE</Item>
      </WeaponsChannels>
    </Item>

    <!-- GRIP ENGRAVINGS -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_1</Name>
      <TextureHash>w_sharedGripCarvings1</TextureHash>
      <DefaultChannel>WEC_RED</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_2</Name>
      <TextureHash>w_sharedGripCarvings1</TextureHash>
      <DefaultChannel>WEC_GREEN</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_A_3</Name>
      <TextureHash>w_sharedGripCarvings1</TextureHash>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_1</Name>
      <TextureHash>w_sharedGripCarvings2</TextureHash>
      <DefaultChannel>WEC_RED</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_2</Name>
      <TextureHash>w_sharedGripCarvings2</TextureHash>
      <DefaultChannel>WEC_GREEN</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_GRIP_ENGRAVING_DESIGN_B_3</Name>
      <TextureHash>w_sharedGripCarvings2</TextureHash>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>

    <!-- STOCK ENGRAVINGS -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_1</Name>
      <TextureHash>w_sharedStockCarvings1</TextureHash>
      <DefaultChannel>WEC_RED</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_2</Name>
      <TextureHash>w_sharedStockCarvings1</TextureHash>
      <DefaultChannel>WEC_GREEN</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_A_3</Name>
      <TextureHash>w_sharedStockCarvings1</TextureHash>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_1</Name>
      <TextureHash>w_sharedStockCarvings2</TextureHash>
      <DefaultChannel>WEC_RED</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_2</Name>
      <TextureHash>w_sharedStockCarvings2</TextureHash>
      <DefaultChannel>WEC_GREEN</DefaultChannel>
      <WeaponsChannels/>
    </Item>
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_STOCK_ENGRAVING_DESIGN_B_3</Name>
      <TextureHash>w_sharedStockCarvings2</TextureHash>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>

    <!-- RIFLING  -->
    <Item type="CWeaponEngravingDesignData">
      <Name>CI_TAG_WEAPON_RIFLING_ENGRAVING_DESIGN_A</Name>
      <TextureHash/>
      <DefaultChannel>WEC_BLUE</DefaultChannel>
      <WeaponsChannels/>
    </Item>

  </Engravings>
  <InfoBlobName>Core Game</InfoBlobName>
</CWeaponComponentInfoBlob>