effect : "eut2.dif.spec.weight.a.rfx" {
	additional_ambient : 0.000000
	diffuse : { 1.000000 , 1.000000 , 1.000000 }
	reflection : 0.000000
	shininess : 4.000000
	specular : { 0.000000 , 0.000000 , 0.000000 }
	texture : "texture_base" {
		source : "/material/vehicle/glass/glass_frit_01.tobj"
		min_filter : linear
		mag_filter : linear
		mip_filter : linear
		v_address : clamp
	}
}