effect : "eut2.dif.lum.rfx" {
	additional_ambient : 0.000000
	diffuse : { 0.000000 , 0.000000 , 0.000000 }
	luminance_night : 0.000000
	luminance_output : -1.000000
	reflection : 0.000000
	shininess : 4.000000
	specular : { 0.000000 , 0.000000 , 0.000000 }
	texture : "texture_base" {
		source : "/material/environment/front_mirror_reflection.tobj"
		min_filter : linear
		mag_filter : linear
		mip_filter : none
	}
}