In addition to the two main versions "Main" and "RDR1 Inspired",
there are numerous other versions that I felt looked good and were
adjusted to include key aspects that one might subjectively prefer.

They are all based on the same core version of CERR Overhaul and
were modified in various ways so that they differ in detail.



Main:
The bodies of NPCs feel weighty, and their stability (which affects stumbling) is constantly at 100%.

Main + Randomized Stability:
Everything from the "Main" version, plus a random decay of stability (ranging from 40% slower to 15% faster) to increase variation.

More Stumbling:
Increased chance of longer stumbling sequences by lowering the stability decay to over 90%, along with stronger upright forces.

Alternative Heavy Bodies – Quicker Falling:
Additional parameters for falling reactions (when killed NPCs hit the floor after stumbling), which lead to quicker falling and less stumbling.
The chance of stumbling is slightly decreased.

RDR1 Inspired:
The bodies of NPCs are supported by upright forces and gravity compensation to increase stability and create longer movement sequences in general.
Additionally, some tuningSets were reassigned to allow, in certain situations, the possibility of increased stumbling time.
