material : "eut2.dif.lum" {
	texture[0] : "/model/blender_export/textures/gauges.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	aux[1] : { 0.0 , 0.0 }
	diffuse : { 1.0 , 1.0 , 1.0 }
	shininess : 4
	specular : { 0.0 , 0.0 , 0.0 }
}
