material : "eut2.truckpaint" {
	texture[0] : "/vehicle/truck/upgrade/bakbar_h/ao_plate3.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/paintjob/empty.tobj"
	texture_name[1] : "texture_paintjob"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 0.784314 , 0.784314 , 0.784314 }
	specular : { 1 , 1 , 1 }
	shininess : 210
	env_factor : { 0.0745098 , 0.0745098 , 0.0745098 }
	fresnel : { 0.2 , 0.9 }
	aux[5] : {1, 0, 0, 0}
	aux[6] : {0, 1, 0, 0}
	aux[7] : {0, 0, 1, 0}
	aux[8] : {1, 1, 1, 0}

}
