material : "eut2.lamp.add.env" {
	texture[0] : "parts.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "light_mask.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 0.74902 , 0.74902 , 0.74902 }
	specular : { 0.498039 , 0.498039 , 0.498039 }
	shininess : 75
	env_factor : { 0.15 , 0.15 , 0.15 }
	fresnel : { 0.2 , 0.9 }

}
