material : "eut2.dif.spec.add.env.fx" {
	texture[0] : "/vehicle/truck/upgrade/stoneguard/zt/textures/chroom.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.4 , 0.4 , 0.4 }
	env_factor : { 0.9 , 0.9 , 0.9 }
	shininess : 24
	specular : { 0.894118 , 0.894118 , 0.894118 }
}
