material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/share/glass.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/smalllight/textures/env.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	env_factor : { 3.0 , 3.0 , 3.0 }
	fresnel : { 0.2 , 0.9 }
	shininess : 24
	specular : { 0.214041 , 0.214041 , 0.214041 }
	tint : { 0.3 , 0.3 , 0.3 }
	tint_opacity : 0
}
