material : "eut2.dif.spec.fx" {
	texture[0] : "/vehicle/truck/upgrade/smalllight/textures/color.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 1
	diffuse : { 1.0 , 1.0 , 1.0 }
	reflection : 0
	shininess : 12
	specular : { 0.25 , 0.25 , 0.25 }
}
