material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/truck/upgrade/light/textures/black.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.4 , 0.4 , 0.4 }
	reflection : 0
	shininess : 20
	specular : { 0.0431373 , 0.0431373 , 0.0431373 }
}
