No Man's Sky FANTASY - 1.2 
This is a Fan Update for No Man's Sky.
Hundreds of modifications to the vanilla Game.
New models are created from the procedural vanilla game assets. No third party models were imported. This is simply an enhanced version of HG 's work.



:: REQUIREMENTS::
o No Man's Sky up to date v1.77


:: INSTALLATION ::
	- place the pak files in \No Man's Sky\GAMEDATA\PCBANKS\MODS\
	- If your game has not been modded yet : Delete or rename \No Man's Sky\GAMEDATA\PCBANKS\DISABLEMODS.TXT


IF YOU WERE USING THE NEXT BIG ADVENTURE YOU SHOULD CLEAR ALL HIS PAKS FROM YOUR MOD FOLDER BEFORE INSTALLING THIS ONE


:: Change Log ::
	- change log is updated at this location : http://txt.do/d8vmr



:: HOW TO USE ::


 CUSTOMISATION of "No Man's Sky: Fantasy" : 

	The mod is splited in several parts. You can use them one by one or as a whole mod. 
	Some modular parts can be customised by alternate versions. You can switch them in the modular version, or add them to the all in one version in the "MODS" FOLDER
	the "____" at start of the .pak define the loading order. (longer "___" overwrite other mods )


	You can add to "__NO-MAN-s-SKY--FANTASY_By_Redmas.pak" paks that you will find in the archive's mods subfolders. some add mods other modify aspects of "No Man's Sky: Fantasy"  

--------------------------------------------------------------------------------------------------------------------------
	-3. Removing aspects of "No Man's Sky: Fantasy" :
		
		-> Delete ( or place temporary in an " unsused" folder) "__NO-MAN-s-SKY--FANTASY_By_Redmas.pak"
		-> Select mods from the "Modular split of the main pak" from the archive 

( the " # " is for the modded game files. This reference is useful to know if another modder's mod is compatible. If the other modder's mod use the same game file, use the modular split of the main pak and remove the corresponding NMS FANTASY pak )
-------------------------------------------------------------------------------------------------------------------------



:: Pak descriptions ::



===========================================================================================================================
o __NO-MAN-s-SKY--FANTASY_By_Redmas.pak
Is a merge of the following paks ( + a bonus "No Man's Sky Fantasy" loading title )


	-------------------------------------------------------------------------------------------------------

	_____GEN___FANTASY_WORLDS_by_REDMAS.PAK

	- E3 style big crystals ( tweaked vanilla crystals )
	- Redesign of the biomes ( inspired by Hello Games 2014 concepts arts ) [ This mod doesnt add new biomes on top of the vanilla ones , in version 1.0 ]
	- Planets have more often "Fantastic" Creatures 
	- The binoculars have the vintage filter 
	- The scan effect is yellow
	- The planets have the E3 2015 Demo Structures
	-  Improves planets atmospheric effects.
	- Improves caves variety
	- Planets have sub-biomes.
	- Sand, water, fauna and flora colors are reworked
	- Planets with only sand can now be generated
	- The fog is improved to create nicer field of view on distance
	- Suns colors are improved
	- New cave biomes
	- Planets have sub-biomes
	- Rainbows can now be seen more easily ( bigger and closer )
	- Higher range and optimized grass
	- interactives E3 2015 Wordstones

		# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE.SCENE.MBIN
		# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE_MOUNTAIN.SCENE.MBIN
		# MODELS\PLANETS\BIOMES\HQLUSH\HQTREES\HQTREEREF.DESCRIPTOR.MBIN
		#  MODELS\PLANETS\BIOMES\HQLUSH\HQTREES\HQTREEREF.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\TOXIC\LARGE\TENDRIL.SCENE.EXML
		#  MODELS\PLANETS\BIOMES\TOXIC\LARGE\TENDRIL.SCENE.MBIN
		# METADATA\SIMULATION\ECOSYSTEM\CREATUREROLEDESCRIPTIONTABLE.MBIN
		# METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMEFILENAMES.MBIN
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\CAVE\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\MOUNTAIN\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\
		# Everything under METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\
		# ...\PLAQUEWARRIOR.SCENE
		# ...\WORDSTONE.SCENE
		# ...\CREATUREROLEDESCRIPTIONTABLE
		# ...\GROUNDTABLESENTINELS
		# GCSKYGLOBALS.GLOBALS
		# GCGAMEPLAYGLOBALS.GLOBAL


	--------------------------------------------------------------------------------------------------

	_____COLORS-GEN___FANTASY_WORLDS_by_REDMAS.pak

		Color palette for Fantasy Worlds mod

			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN


	----------------------------------------------------------------------------------------------------------------

	__FIX_Stratosphere_Clouds_4Z4BYSS_by_Redmas.PAK

	Vanilla remaining bugs fix
	- The clouds are placed lower (in order to not collide with players' freighters) and slowed down.
	- Fix NPCs specialists sizes for people using pre-NEXT saves. ( can be fin in the "alternate versions of the mods" archive)


		# GCENVIRONMENTGLOBALS.GLOBAL

	----------------------------------------------------------------------------------------------------------------------

	___MENUS_AND_INVENTORY-REWORK_by_Redmas.PAK
	
	Overhaul of the game menus
	- changes the menu with cool No Man's Sky ARTWORKS. They are semi transparent making the menu customized according to when you pause the game
		Concept Arts by Beau Lamb https://www.artstation.com/beaulamb
		- A Hello Games loading screen using the NMS NEXT Game cover
		- Several loading screens using the lastest NMS updates visuals (updated at every vanilla major updates)
		- All in one version has a customized game title for NMS the Next Big Adventure  / Modular version is set to be compatible with any mod changing the game title.
		- A pre-release inspired blury green background for the inventories menus.
		- Main pause menus ( discoveries, log, journey, options, etc ) has a semi transparen game logo has background. (Note that he matching with the paused game creates interresting merged screens.)
	- Improve inventory models cam positions
		- The spaceships is replaced to be better shown
		- The exocrafts are replaced to be better shown
		- The multitools are replaced to be better shown
		- yellow hologram

				# TEXTURES\UI\FRONTEND\BACKGROUNDS\BACKGROUND.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\BGCIRCLEELEMENT.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\DISCOVERYBG.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\INVENTORYBG.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\MAINTENANCEBG.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\OPTIONSBG.DDS
				# TEXTURES\UI\FRONTEND\BACKGROUNDS\STARTBG.DDS
				# TEXTURES\UI\LOADING\HGLOGOBLACKBGSMALL.DDS
				# TEXTURES\UI\LOADING\LARGEBACKDROP.DDS
				# TEXTURES\UI\LOADING\MIDDLEWAREPAIR.DDS
				# TEXTURES\UI\LOADING\MIDDLEWAREPAIR.png
				# TEXTURES\UI\LOADING\NMSTITLE.DDS
				# TEXTURES\UI\LOADING\SIEPLACEHOLDER.DDS
				# GCUIGLOBALS.GLOBAL
	-----------------------------------------------------------------------------------------------------------------------------

	____PROPS_ALIEN_CIVILIZATION_DEPOTS_4V1S10NS_by_REDMAS.PAK

	- adds unused  or rare game assets on planet deposits ( Alien structures Deposits mod )
		-> Gek systems : Fonctionnal e3 Building ( with collision and interactions )
		-> Korvax systems : Alien Rings machines 
		-> Vy'keen systems : Fonctional E3 Stone Monolith 
	
			# MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTSCIENTIFIC.SCENE.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTTRADER.SCENE.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\DEPOT\DEPOTWARRIOR.SCENE.MBIN
	--------------------------------------------------------------------------------------------

	____PLAYER_REVISION_INFINITE_JETPACK_4V1S10NS_By_Redmas.PAK

	- this pak is in several versions ( regarding walk speed, and jetpack use ) that you can get in the "alternate versions of the mods" in the archive
	- Improved jetpack underwater speed and controls
	- changes the main on foot player controls
		- Polished Walk animation
		- Polished Run animation
		- Swim Faster
		- (can be changed with alternate version of the pak) Infinite jetpack (still using life x3 on normal and survival game mode )
		- Faster movements in combat using combat visor and personnal shield
		- Improved turning animations
                - (can be changed with alternate version of the pak) Improved jetpack flight controls ( faster forward, improved turning speed )
		- Improved death animations ( the ragdoll engine is triggered earlier allowing the character to fall on the ground )
	- x2 the number of spaceships generated in the system ( in this mod because of the param are shared in the same file )




		This version has modded walk speed and infinite jetpack ( but that burns fast your life support ) You can customize that (and switch back to vanilla) in the "alternate version of the mods" folder in this archive.

 				# GCPLAYERGLOBALS.GLOBAL
				# GCCHARACTERGLOBALS.GLOBAL


	------------------------------------------------------------------------------------------------	
	REDMAS SPACESHIPS

	- The spaceships procedural generation is improved for the Fighters , Scientifics and S-Class by adding variations handcrafted reusing existing vanilla game assets. Some parts are just reworked, but others are added to the generation.  This has be thought to not alter too much your vanilla ship design, and to be easily removed without consequences. ( COMPATIBLE WITH https://www.nexusmods.com/nomanssky/mods/1064 Ships of Moar - Custom-Modeled Ships )

	____GEN__REDMAS_FIGHTERS_4V1S10NS_by_Redmas
		some noticable changes :
		- Starwars looking ships : X wings have been added to the procedural generation
		- The pre-order bonus Omega fighter is converted to a X-wing looking spaceship
		- The squid thruster has been reused for some fighters spaceships
		- Some fighters cockpits have mustach like fins
		- The fighters top fins have more procedural variations : Double top fins, short, medium and big top fins
			#	MODELS\COMMON\SPACECRAFT\FIGHTERS\FIGHTER_PROC.DESCRIPTOR.MBIN
				MODELS\COMMON\SPACECRAFT\FIGHTERS\FIGHTER_PROC.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\ACCESSORIES\ACCA.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\COCKPIT\COCKPIT_A\COCKPITC.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\ENGINE\ENGINE_D\ENGINED.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\ENGINE\ENGINE_D\ENGINE_A.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\ENGINE\ENGINE_D\REF_ENGINED.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\ENGINE\ENGINE_D\REF_ENGINED_N.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEA\COCKPITANOSEA.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEA\COCKPITANOSEA.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEA\COCKPITANOSEAW.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEA\COCKPITANOSEAW.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEB\COCKPITANOSEB.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\NOSE\COCKPITA_NOSEB\COCKPITANOSEB.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_A\WINGS_A.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_B\WINGSB.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_D\WINGSD.SCENE.MBIN
		 		MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_F\WINGS_F.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_F\WINGS_F.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\FIGHTERS\WINGS\WINGS_K\WINGSK.SCENE.MBIN
				MODELS\COMMON\SPACECRAFT\SHARED\WEAPONS\SHIPGUN.SCENE.MBIN


	____GEN_REDMAS_SCLASS_SHIPS_4V1S10NS_by_Redmas
		some noticable changes :
		- Starwars looking ships : Rotating tie fighter wings have been added to the S-Class fighter generation
		- Some S-Class have procedural wings positions.
		- The vanilla squid is converted to a more squid looking ship
 				# MODELS\COMMON\SPACECRAFT\S-CLASS\S-CLASS_PROC.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\S-CLASS_PROC.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_A.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\ANIMS\WINGS_A_LANDING.ANIM.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\ANIMS\WINGS_A_TAKEOFF.ANIM.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSB\WINGSBSTART_LEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSB\WINGSBSTART_RIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSH\WINGELEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSH\WINGERIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSH\WINGHLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSH\WINGHRIGHT.SCENE.MBIN	
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSL\WINGSL_L.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSL\WINGSL_R.SCENE.MBIN		
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSB.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSD.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSE.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSG.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSG_sword.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSH.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSI.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSI.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSJ.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSJ.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSK.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSK.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGSR2.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGS_A.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\SUBWINGS\WINGSX\WINGS_F.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_A\COLLISION_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_A\ROYALSCLASS_TRIM.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_A\ENTITIES\WINGS_A.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AH\COLLISION_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AH\ROYALSCLASS_TRIM.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AH\ENTITIES\WINGS_AH.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AY\COLLISION_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AY\ROYALSCLASS_TRIM.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_AY\ENTITIES\WINGS_AY.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_B\ENTITIES\WINGS_X.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\WINGS\WINGS_C\ENTITIES\WINGSC.ENTITY.MBIN
		



	____GEN_REDMAS_SCIENTIFIC_SHIPS_4V1S10NS_by_Redmas
		some noticable changes :
		- Scientifics ships wings sizes have been modded.
			#        MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SCIENTIFIC_PROC.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SCIENTIFIC_PROC.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LAMP.SCENE.MBIN		 
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\FRONT\ACCBFRONT.SCENE.MBIN	
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\FRONT\ACCCFRONT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD.ANIM.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\ANIMS\LANDINGGEAR_LAND.ANIM.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\ANIMS\LANDINGGEAR_TAKEOFF.ANIM.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD\PHONG1.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD\SCIENTIFIC_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD\ENTITIES\LANDINGGEAR.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\LANDINGGEAR\LANDINGGEAR_POD\ENTITIES\SCIENTIFICLANDINGGEAR.ENTITY.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\TOP\TOPACC_A.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\ACCESSORIES\TOP\TOPACC_A\SCIENTIFIC_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSD\SUBWINGSD_LEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSD\SUBWINGSD_RIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_L.DESCRIPTOR.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_L.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_R.DESCRIPTOR.MBIN
		 		MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_R.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_L\COLLISION_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_L\LOGODECAL.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_L\SCIENTIFIC_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_R\COLLISION_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_R\LOGODECAL.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\SUBWINGS\SUBWINGSE\SUBWINGE_R\SCIENTIFIC_MAT.MATERIAL.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSA\WINGSA_LEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSA\WINGSA_RIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSB\WINGSBLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSB\WINGSBRIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSC\WINGCLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSC\WINGCRIGHT.SCENE.MBIN
		 		MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSD\WINGDLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSD\WINGDRIGHT.SCENE.MBIN
		 		MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSE\WINGELEFT.SCENE.MBIN
		 		MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSE\WINGERIGHT.SCENE.MBIN
		 		MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSG\WINGGLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSG\WINGGRIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSI\WINGILEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSI\WINGIRIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSJ\WINGJLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSJ\WINGJRIGHT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSK\WINGKLEFT.SCENE.MBIN
				 MODELS\COMMON\SPACECRAFT\SCIENTIFIC\WINGS\WINGSK\WINGKRIGHT.SCENE.MBIN
	
	____GEN_ALL_RARE_SPACESHIPS_4V1S10NS_by_Redmas
		- The S-CLASS And others rare spaceships are now common
			 # GCSOLARGENERATIONGLOBALS.GLOBAL
		   	

			
				
				
				 

				

	---------------------------------------------------------------------------------------------------------



	____GEN_CREATURE_FANTASTIC_BEASTS_FANTASY_by_Redmas.PAK


	- changes & increase the fauna spawn and sizes to be easily scan all planetary creatures types.
	- Improve creatures draw distance 
	- Improved birds behaviors ( prevents the vanilla ground colliding  + changed the flight altitudes )
	- Improved Flying snakes tails physic.
	- Butterflies are easy to scan.


			# METADATA\SIMULATION\ECOSYSTEM\CREATUREAUDIOTABLE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\CREATUREDATATABLE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\CREATUREFILENAMETABLE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\DEPRECATEDASSETSTABLE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROBOTDATATABLE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLEBUSY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLECOMMON.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLECOMMONLIZARD.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLECOMMONSNAKE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLEDEAD.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLEFLYINGLIZARDONLY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\AIR\AIRTABLEFLYINGSNAKESONLY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\CAVE\CAVETABLECOMMON.EXML
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\CAVE\CAVETABLECOMMON.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\CAVE\CAVETABLEEMPTY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\FIEND\GROUNDTABLEFIEND.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEALLCOW.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEBUSY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLECOMMON.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEDEAD.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEDINOSAURS.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEGIANT.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEGRUNTLAND.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEPREDATORS.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEPREHISTORIC.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEPREYBLOBS.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLESMALLPREDATORS.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLESPARSE.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLETEST.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRD.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDBUTTERFLY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDCRYSTAL.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDCRYSTALPREDATOR.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDFLOAT.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDROLL.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\GROUND\GROUNDTABLEWEIRDROLLPREDATOR.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\SENTINELS\GROUNDTABLESENTINELS.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\UNDERWATER\UNDERWATERTABLECOMMON.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\UNDERWATER\UNDERWATERTABLEEMPTY.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\UNDERWATER\UNDERWATERTABLEEXTRA.MBIN
			# METADATA\SIMULATION\ECOSYSTEM\ROLEDESCRIPTIONTABLES\UNDERWATER\UNDERWATERTABLEWHALE.MBIN
			# MODELS\PLANETS\CREATURES\FLYINGSNAKE\*
			# GCCREATUREGLOBALS.MBIN


	------------------------------------------------------------------------------------------------------

	____GAMEPLAY_REVISION_FLASH_PULSE_4V1S10NS_By_Redmas.PAK

	- x10 pulse speed
		
			# GCSPACESHIPGLOBALS.GLOBAL
	--------------------------------------------------------------------------------------


	___Sliders_warp_by_Redmas.pak

		Blue vortex warp effect 

			# ...\WARPTUNNEL.SCENE
			# ...\WARPPORTAL.SCENE

	--------------------------------------------------------------------------------------

	____GAMEPLAY_REVISION_CAM_OVERHAUL_4V1S10NS_By_Redmas.PAK

	- Replace the camera in several situations.
		- The nautillon has now a first person view
		- Shoulder cam inside buidings, and for swiming
		- A closer view on running
		- A more far view on spaceships and using the jetpack
		- Using alt key + mouse axes allows free look around the spaceship ( by default if using gamepads controllers)
		- the pilgrim cam is placed a little more higher from the ground
		- The nomad as a cam view more glued to the roof 

                           # GCCAMERAGLOBALS.GLOBAL.MBIN
	--------------------------------------------------------------------------------------------

	____EXOCRAFTS_REVISION_FUN_HANDLINGS-4V1S10NS-by_REDMAS.PAK

	- changes the handlings of all exocrafts :
		-Pilgrim : Can reach high speed, longer boost effect, shorter boost cooldown
		-Roamer : More heavy and bumpy. Can go faster than vanilla but slightly less fast than the pilgrim at full speed. Easily performs drifts. Repitive short boost use.
		-Nomad: Can go faster than modded pilgrim. Unlimited boost, and high jump. High air control, can get boost speed while in air.
		-Colossus : Can reach higher speed than on vanilla, using the boost. The boost has a very long effect and a longer cooldown.
		-Nautilon / Goes faster than on vanilla.
	
 			    # GCVEHICLEGLOBALS.GLOBAL.MBIN
	-----------------------------------------------------------------------------------------------

	____EXOCRAFTS_REVISION_ALT_ROAMER_BIGBUGGY-visions-by_REDMAS.pak
			# MODELS\COMMON\VEHICLES\BUGGY\BUGGY.SCENE.MBIN


	____EXOCRAFTS_REVISION__ALT_NOMAD_HOVERBIKE-2_by_REDMAS.pak
			# MODELS\COMMON\VEHICLES\BIKE\BIKE.DESCRIPTOR.MBIN
			# MODELS\COMMON\VEHICLES\BIKE\BIKE.SCENE.MBIN


	____EXOCRAFTS_REVISION__ALT_COLOSSUS_REDMASMAKO-visions-by_REDMAS.pak

			# MODELS\COMMON\VEHICLES\ROVER\ROVER.SCENE.MBIN


	- a pack of skins for the exocrafts and a handling revision. They are all made from several vanilla get assets rework. 
	- The skin are only visible when the mod is active


	--------------------------------------------------------------------------------------------------
________FONCTIONAL_E32015_PORTALS_4V1S10NS_by_Redmas.PAK

- the vanilla planetary portals structures are converted into the old E3 2015 portal models ( using unused game model with some tweaks and collisions fixes ) ( FONCTIONAL E3-2015 PORTALS mod)


 				 # MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PORTAL\PORTAL.SCENE.MBIN
	---------------------------------------------------------------------------------------------------

	_____CHAR_CUSTOM___ADVANCED_BODY_SHAPES_by_Redmas.pak

	- Add more variations of body shapes and Gek's & Vykeen's faces structures in the character customisation interface (Changes are also visible in Multiplayer )
 				
				# ...\CHARACTERCUSTOMISATIONUIDATA

	--------------------------------------------------------------------------------------------------

	_____NEW_GAMEPLAY_MORE_BASE_INTERACTIONS_4V1S10NS_By_Redmas.PAK

	- add fonctionalities to some base decoration, in order to improve the Role play experience.
		- add fonctionalities to some base decoration, in order to improve the Role play experience.
		- Large Computer Desks are signal scanners
		- Shelf storage opens character customisation
		- Lockers opens character customisation
		- Worktop opens character customisation
		- Beds are save points
		- Sofa are saves points ( not the one without armrest )
		- Light Tables are saves points 
		- Green and Orange wall screen monitors open Galactic Commission Station interface 
		- Blue Wall screen monitors opens NPC's missions' interface
		- Monitor Desk open NPC's missions' interface
		- Weaponrack allows to exchange multitools
		- Wall Cabinet generates Coprite
		- Octa Cabinet generates Mordite
		- some plants generates Carbone
		- Some plants Generates Sodium
		- Some plants Generates Salt
		- Some plants Generates Cobalt
		- Fan Ventilation generates oxygene
		- Monitor Desk open NPC's missions' interface
		- Roof Monitor open upgrade suit interface ( still need to buy the slots / can be instantanly repeated)
		- Robotic Arm open upgrade suit interface ( still need to buy the slots / can be instantanly repeated )
		- Draws opens container storage 0
		- Large Crate offers Pure Ferrite
		- Cubic Crate Offers Ferrite 

  

				#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\BED.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\BRIDGETERMINAL.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\CHARCUSTOMISER.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\CRATE_WEAPON.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\CRYOCHAMBERPOD.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\CRYOINTERACTION.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\DRAWS.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\EXOSUIT.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\FANVENT.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\FLEET.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\HANGINGCABINET.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LARGEDESK.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LIGHTTABLE.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LOCKER.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\MISSIONS.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\MISSIONS2.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\MONITORDESK.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\MPMISSIONTERMINAL.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\OCTACABINET.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\OXYGENFAN.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\PLANTERWALLSHELVES.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\PLANTPOTWALL.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\PLANTPOT_1.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\PLANTPOT_2.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\PLANTPOT_3.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\ROBOTICARM.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\ROOFMONITOR.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SAVEPOINT.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SHELVES.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SHIELDPLANT.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SHIPCUSTOMISER.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SOFA2.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\SOFA2L.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\STORAGECHEST.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\STORAGEPANEL.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WALLMONITOR_A.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WALLMONITOR_B.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WALLMONITOR_B2.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WEAPONRACK.ENTITY.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WEAPONRACK.SCENE.MBIN
				 MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\WORKTOP.SCENE.MBIN

==========================================================================================================================




_____NEW_GAMEPLAY__DEPLOYABLE-EXOCRAFTS-4V1S10NS-by_REDMAS.pak

- make the exocrafts geobay pickable back in the inventories after the first build.
	- For compatibility purpose the mod also allows to pick back the O2 harvesters back in the inventories.
	- Custom geobays models more compacted and that does not alter terrain has been created using ingame assets ( flying drone + Geobays summon and customisations screens )
	- Can build tracks without claiming a base ( build wood structs, metal structs a lights anywhere on planet )
	- Can build teleporter, signal booster , and selected wood and metal assets in freighters' base. 


		# METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN ( any mod using this file will prevent progression on AWEKINGS BUILDING MISSION )

		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\DRONE.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\LIGHTTABLE.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\MONITORDESK.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\MONITORDESKBIKE.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\MONITORDESKBUGGY.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\MONITORDESKCOLOSS.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGE.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGEBIKE.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGECUSTOMISER.SCENE.MBIN
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGEHOVER.SCENE.MBIN		
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGELARGE.SCENE.MBIN	
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGESMALL.SCENE.MBIN		
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLEGARAGESUBMARINE.SCENE.MBIN		
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLETERMINAL.SCENE.MBIN		
		#  MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\TECH\VEHICLE_SUMMONER.SCENE.MBIN

------------------------------------------------------------------------------------------------

	______VIVID-FILTERS__by_REDMAS.pak

	vivid filter as default

		# Change everything under TEXTURES\LUT\FILTERS

=========================================================================================================================
 o MODS VARIATIONS

	--------------------------------------------------------------------------------------------------

	______VINTAGE-FILTERS__by_REDMAS.pak

	Historical "no man's sky" 's vintage filter as default

		# Change everything under TEXTURES\LUT\FILTERS

	--------------------------------------------------------------------------------------------------

	PLAYER REVISIONS ALTERNATE VERSIONS ( WALK and JET PACK Options )

		can be added to others mods from the archive without conflicting
		- this mod is in several versions ( regarding walk speed, and jetpack use ) that you can get in the "alternate versions of the mods" archive
		- Improved jetpack underwater speed and controls
		- changes the main on foot player controls
		- (optional) Polished Walk animation
		- Polished Run animation
		- Swim Faster
		- (optional) Infinite jetpack (still using life x3 on normal and survival game mode )
		- Faster movements in combat using combat visor and personnal shield
		- Improved turning animations
                - Improved jetpack flight controls ( faster forward, improved turning speed )
		- Improved death animations ( the ragdoll engine is triggered earlier allowing the character to fall on the ground )
		- x2 the number of spaceships generated in the system ( in this mod because of the param are shared in the same file )


		Which version ? 

		- - "____PLAYER_REVISION_NORMAL_JETPACK_4V1S10NS_By_Redmas.pak"  --> modded walk as default + vanilla jetpack

		- - "____PLAYER_REVISION_NOWALK_INFINITEJETPACK_4V1S10NS_By_Redmas.pak"  --> vanilla default walk speed +  modded jetpack ( infinite but burning your life support fast )

		- - "____PLAYER_REVISION_NOWALK_NOFLY_4V1S10NS_By_Redmas.pak"  --> vanilla default walk speed + vanilla jetpack


		- "____PLAYER_REVISION_INFINITE_JETPACK_4V1S10NS_By_Redmas.PAK" is the default one for the Next Big Adventure and is included in the main merged pak you can modify that simply by adding in the mods folder, aside the merged pak, the different versions listed above.


	--------------------------------------------------------------------------------------------------

	_______COLORS-GEN___ALIEN-WORLDS-4_by_REDMAS.pak

		Color palette from Alien Worlds 4 mod

			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN


	--------------------------------------------------------------------------------------------------

	_______COLORS-GEN___ALIEN-WORLDS-3_by_REDMAS.pak

		Color palette from Alien Worlds 3 mod

			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BIOMETILETYPES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBASECOLOURPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\LEGACYBIOMEPALETTES.MBIN
			# METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN
	--------------------------------------------------------------------------------------------------
=========================================================================================================================


==========================================================================================================================
 o OPIONAL MODS

	---------------------------------------------------------------------------------------------------

	____GEN_CHEAT_ALWAYS_SHINNY_by_REDMAS.pak

		Applies clear weather to all planets
			# .../CLEARWEATHER.MBIN
			# .../WEATHERLIST.MBIN


	------------------------------------------------------------------------------------------------	

	_____GAME_MODE_SPACE_EXPLORER_By_Redmas.pak
		- BOOST ALL HYPERDRIVES AND HYPERDRIVES UPDATES
			- DEFAULT SHIP HYPERDRIVE x10
			- DEFAULT FREIGHTER HYPERDRIVE x20
			- FREIGHTER HYPERDRIVE BOOST C x50
			- FREIGHTER HYPERDRIVE BOOST B x100
			- FREIGHTER HYPERDRIVE BOOST A x1000
		- FREE LAUNCH 
		- 100 WARP JUMPS Per WARP CELLS

                        # METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
	------------------------------------------------------------------------------------------------

	____GAMEPLAY_REVISION_INSTANT_MINING_BY_Redmas.pak

		- Take less than 2s to mine.
		- Bigger objects will feels more hard to destroy
		- the mining mod is highly compatible with other mods ( since it is not using globals files) 



			# MODELS\PLANETS\BIOMES\BARREN\PLANTS\LARGECACTUS\ENTITIES\LARGECACTUS.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\BARREN\PLANTS\MEDIUMCACTUS\ENTITIES\MEDIUMCACTUS.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\BARREN\PLANTS\SMALLCACTUS\ENTITIES\SMALLCACTUS.ENTITY.MBIN		 
			# MODELS\PLANETS\BIOMES\BARREN\PLANTS\THINBUSHTREE\ENTITIES\_CAC_1.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\BARREN\ROCKS\LARGEROCK\ENTITIES\LARGEBARRENROCK.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\BARREN\ROCKS\MEDIUMROCK\ENTITIES\MEDIUMROCKBARREN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\CAVE\SMALLPROP\SMALLGLOWPLANT\ENTITIES\_MEDPLANT_B.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTALCUBE_LARGE\ENTITIES\CRYSTALCUBE_LARGE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE\ENTITIES\CRYSTAL_LARGE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE_CAVE\ENTITIES\CRYSTAL_LARGE_CAVE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE_MOUNTAIN\ENTITIES\CRYSTAL_LARGE_MOUNTAIN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\LARGE\CRYSTAL_LARGE_UNDERWATER\ENTITIES\CRYSTAL_LARGE_UNDERWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTALCUBE_MEDIUM\ENTITIES\CRYSTALCUBE_MEDIUM.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTALCUBE_MEDIUM\ENTITIES\CRYSTAL_MEDIUM.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTAL_MEDIUM\ENTITIES\CRYSTAL_MEDIUM.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTAL_MEDIUM_CAVE\ENTITIES\CRYSTAL_MEDIUM_CAVE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTAL_MEDIUM_MOUNTAIN\ENTITIES\CRYSTAL_MEDIUM_MOUNTAIN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\MEDIUM\CRYSTAL_MEDIUM_UNDERWATER\ENTITIES\CRYSTAL_MEDIUM_UNDERWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTALCUBE_SMALL\ENTITIES\CYSTALCUBE_SMALL.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_FRAGMENT\ENTITIES\SHARDS.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_FRAGMENT_CAVE\ENTITIES\SHARDS_CAVE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_FRAGMENT_MOUNTAIN\ENTITIES\SHARDS_MOUNTAIN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_FRAGMENT_UNDERWATER\ENTITIES\SHARDS_UNDERWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_SMALL\ENTITIES\CYSTAL_SMALL.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_SMALL_CAVE\ENTITIES\CYSTAL_SMALL_CAVE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_SMALL_MOUNTAIN\ENTITIES\CYSTAL_SMALL_MOUNTAIN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\CRYSTALS\SMALL\CRYSTAL_SMALL_UNDERWATER\ENTITIES\CYSTAL_SMALL_UNDERWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\PLANTS\LARGEPLANT\ENTITIES\LARGEPLANT.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\PLANTS\MEDIUMBUSH\ENTITIES\_MEDIUMBUSH.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\PLANTS\MEDIUMPLANT\ENTITIES\MEDIUMPLANT.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\PLANTS\SMALLFLOWERS\ENTITIES\SMALLFLOWER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\PLANTS\SMALLPLANT\ENTITIES\SMALLPLANT.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\LARGE\LARGEROCK\ENTITIES\LARGEROCK.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\LARGE\LARGEROCK\ENTITIES\LARGEROCKWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\LARGE\PROCSHAPE1\ENTITIES\_BASE_1.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\LARGE\RESOURCEROCKLARGE\ENTITIES\RESOURCEROCKLARGE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\LARGE\RESOURCEROCKSHARD\ENTITIES\RESOURCEROCKSHARD.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\MEDIUM\MEDIUMROCK\ENTITIES\MEDIUMROCKCAVE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\MEDIUM\MEDIUMROCK\ENTITIES\MEDIUMROCKSCAN.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\MEDIUM\MEDIUMROCK\ENTITIES\MEDIUMROCKWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\MEDIUM\MEDIUMROCK\ENTITIES\ROCKMEDIUM1.ENTITY.MBIN
		 	# MODELS\PLANETS\BIOMES\COMMON\ROCKS\MEDIUM\RESOURCEROCK\ENTITIES\RESOURCEROCK.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\SMALL\RESOURCESMALL\ENTITIES\RESOURCEROCKSMALL.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\COMMON\ROCKS\SMALL\SMALLROCK\ENTITIES\SMALLROCK.ENTITY.MBIN
		 	# MODELS\PLANETS\BIOMES\COMMON\TREES\MEDIUMTREE1\ENTITIES\MEDIUMTREE.ENTITY.MBIN
		 	# MODELS\PLANETS\BIOMES\FROZEN\LARGEPROPS\LARGEROCKS\ENTITIES\_LARGEROCK_A.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\FROZEN\LARGEPROPS\LARGETREE\ENTITIES\_TRUNK_A2.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\FROZEN\LARGEPROPS\LARGETREE\ENTITIES\_TRUNK_C.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\FROZEN\LARGEPROPS\LARGETREE\ENTITIES\_TRUNK_C2.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\FROZEN\MEDIUMPROPS\MEDIUMPLANT\ENTITIES\_MEDPLANT_D.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\FROZEN\SMALLPROPS\SMALLPLANT\ENTITIES\_SMALLPLANT_A.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\LARGE\LARGEROCK\ENTITIES\LARGESCORCHROCK.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\LARGE\LARGESPIRE\ENTITIES\LARGESPIRE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\MEDIUM\MEDIUMROCK\ENTITIES\MEDIUMSCORCHROCK.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\MEDIUM\MEDIUMSPIRE\ENTITIES\MEDIUMSPIRE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\MEDIUM\VOLCANICPLANT\ENTITIES\SCORCHEDPLANT.ENTITY.EXML
			# MODELS\PLANETS\BIOMES\SCORCHED\MEDIUM\VOLCANICPLANT\ENTITIES\SCORCHEDPLANT.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\SCORCHED\SMALL\SMALLSPIRE\ENTITIES\SMALLSPIRE.ENTITY.EXML
			# MODELS\PLANETS\BIOMES\SCORCHED\SMALL\SMALLSPIRE\ENTITIES\SMALLSPIRE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\TOXIC\LARGE\FUNGALTREE\ENTITIES\FUNGALTREE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\TOXIC\LARGE\LARGEBLOB\ENTITIES\LARGEBLOB.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\TOXIC\LARGE\SPONGE\ENTITIES\SPONGE.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\TOXIC\LARGE\TENDRIL\ENTITIES\TENDRIL.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\TOXIC\LARGE\TENDRIL\ENTITIES\_TENDRIL_1.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\UNDERWATER\LARGEPLANTS\ENTITIES\LARGEPLANTWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\UNDERWATER\MEDIUMPLANTS\ENTITIES\MEDIUMPLANTWATER.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\UNDERWATER\MEDIUMPLANTS\MEDIUIMGLOWPLANT\ENTITIES\_BASE_1.ENTITY.MBIN
			# MODELS\PLANETS\BIOMES\UNDERWATER\SMALLPLANTS\ENTITIES\SMALLPLANTWATER.ENTITY.MBIN


	------------------------------------------------------------------------------------------------

	_____GEN_CHILLING_CREATURES_FANTASTIC_BEASTS_4V1S10NS_by_Redmas.pak
		- changes & increase the fauna spawn and sizes to be easily scan all planetary creatures types.
		- Improve creatures draw distance 
		- Improved birds behaviors ( prevents the vanilla ground colliding  + changed the flight altitudes )
		- Improved Flying snakes tails physic.
		- Butterflies are easy to scan.

		# same files than Fantastic beasts pak

	------------------------------------------------------------------------------------------------

	___________METAL_SPACESHIPS_By_Redmas.pak
		Change the spaceships textures to look more shinny or metalic for the fighters, haulers and scientists classes. 


	------------------------------------------------------------------------------------------------
	
	____EXOCRAFTS_REVISION_CHROME_PAINTJOB_by_REDMAS.pak

	-------------------------------------------------------------------------------------------------

	____GAMEPLAY_REVISION_INSTANT_CRASH_BY_Redmas.pak

		NOT RECOMMANED ON PERMADEATH MODE

		- if you enter in collision with the planet's terrain, it will triger the spaceship death animation and respawn. (Colliding trees on flight will have same effect than on vanilla.)
		- asteroids hits will blow shields up.
	
			# METADATA\REALITY\TABLES\DAMAGETABLE.MBIN
	-------------------------------------------------------------------------------------------------

	_____GEN_AGRESSIVE_CREATURES_FANTASTIC_BEASTS_4V1S10NS_by_Redmas.pak

		increase the number of agressive creatures around you.


		- changes & increase the fauna spawn and sizes to be easily scan all planetary creatures types.
		- Improve creatures draw distance 
		- Improved birds behaviors ( prevents the vanilla ground colliding  + changed the flight altitudes )
		- Improved Flying snakes tails physic.
		- Butterflies are easy to scan.


		# same files than Fantastic beasts pak

	-------------------------------------------------------------------------------------------------

	______HEAVY_SENTINELS_PATROLS_REQUIRESFANTASYWORLDS_by_REDMAS.pak

	More Wlaker and Quadriped sentinels are patroling than on the base version of Fantasy Worlds ( Fantisay world pak  or __NO-MAN-s-SKY--FANTASY_By_Redmas.pak are required )
		# .../GROUNDTABLESENTINELS.MBIN
	-------------------------------------------------------------------------------------------------
	
	__FIX_BASE_NPCs_SIZES_on_Pre_NEXT_SAVES_by_Redmas.pak

		fix a vanilla bug that appears on pre-NEXT saves in which the NPC's specialists are too big
		THIS MOD IS NOT RECOMMENDED IF YOU DONT HAVE THIS ISSUE
			# .../BRIDGE.SCENE
			# .../CENTERSUPPORT.SCENE
			# .../NPCROOMS/*
	-------------------------------------------------------------------------------------------------


	==========================================================================================================================










:: RECOMMENDED MODS ::

	These are not necessary, but they will make the house look as intended

	o fully compatible :

		-Station Ventilation mod From JJhookah: https://www.nexusmods.com/nomanssky/mods/575/

		- JJs Bridge mod From JJhookah:- https://www.nexusmods.com/nomanssky/mods/944

		- Unsorted Saves from Lo2k https://www.nexusmods.com/nomanssky/mods/1062/

		- Trading Post Revamp From JJhookah https://www.nexusmods.com/nomanssky/mods/1057 

		- Steven Hawking and SIS Suit voice packs for 1.77 from Erikin84 https://www.nexusmods.com/nomanssky/mods/1025
	
		- A better Visor from Erikin84 https://www.nexusmods.com/nomanssky/mods/1042

		- Clean Screen 1.1 from Lo2k https://www.nexusmods.com/nomanssky/mods/616
		
		- Colorful Ship Panels from Erikin84 https://www.nexusmods.com/nomanssky/mods/1038

	
	o Requiring the modular split swap

		- DUD'S SKY - COLORS from Jasondude https://www.nexusmods.com/nomanssky/mods/968

	



::  CREDITS ::
	- Concept Arts by Beau Lamb https://www.artstation.com/beaulamb
	- Mbincompiler & PSArcTool by Monkeyman192 https://github.com/monkeyman192
	- Fast Actions by Lo2k https://www.nexusmods.com/nomanssky/mods/624
	- Pickup AMU by Ghazlawl https://www.nexusmods.com/nomanssky/mods/736


