material : "eut2.dif.spec.add.env.nofresnel.rfx" {
	texture[0] : "/model/blender_export/norski/textures/norwegian_ao.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.0901961 , 0.0901961 , 0.0901961 }
	env_factor : { 0.5 , 0.5 , 0.5 }
	reflection : 0
	shininess : 255
	specular : { 0.800001 , 0.800001 , 0.800001 }
}
