material : "eut2.dif.fx" {
	texture[0] : "/vehicle/truck/scania_abroll/textures/streamline_blinker.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 1
	diffuse : { 0.3 , 0.3 , 0.3 }
	env_factor : { 0.3 , 0.3 , 0.3 }
	shininess : 10
	specular : { 0.1 , 0.1 , 0.1 }
	tint : { 1.0 , 1.0 , 1.0 }
}
