material : "eut2.dif.spec.add.env.shadow" {
	texture[0] : "/vehicle/truck/zil130/textures/chest.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.2 , 0.2 , 0.2 }
	specular : { 0.0901961 , 0.0901961 , 0.0901961 }
	shininess : 10
	add_ambient : 0
	env_factor : { 0.2 , 0.2 , 0.2 }
	fresnel : { 0.2 , 0.9 }

}
