material : "eut2.dif.spec.tsnmap.shadow" {
	texture[0] : "/vehicle/truck/upgrade/zapas/textures/body_c.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/zapas/textures/body_b.tobj"
	texture_name[1] : "texture_nmap"
	diffuse : { 0.294118 , 0.294118 , 0.294118 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	add_ambient : 0

}
