material : "eut2.dif.spec.add.env.shadow.paint" {
	texture[0] : "/vehicle/truck/upgrade/les2/textures/paint0.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.498039 , 0.498039 , 0.498039 }
	specular : { 0.498039 , 0.498039 , 0.498039 }
	shininess : 60
	add_ambient : 0
	env_factor : { 0.06 , 0.06 , 0.06 }

}
