material : "eut2.dif.shadow" {
	texture[0] : "/vehicle/truck/zil130/textures/black.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.4 , 0.4 , 0.4 }
	specular : { 0 , 0 , 0 }
	shininess : 0
	add_ambient : 0
	aux[1] : { 0 , 0 }

}
