material : "eut2.dif.lum.fx" {
	texture[0] : "/material/environment/far_s_mirror_reflection.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	reflection : 0
	shininess : 4
	specular : { 0.0 , 0.0 , 0.0 }
}
