material : "eut2.glass" {
	texture[0] : "/vehicle/share/textures/generic/white_0.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.211765 , 0.211765 , 0.211765 }
	shininess : 95
	tint : { 1 , 1 , 1 }
	tint_opacity : -0.01
	add_ambient : 0
	env_factor : { 3 , 3 , 3 }
	fresnel : { 0.2 , 0.9 }

}
