material : "eut2.light.tex.rfx" {
	texture[0] : "/prefab/garage/textures/decal_light_01.tobj"
	texture_name[0] : "texture_base"
	aux[0] : 0
	diffuse : { 1 , 1 , 1 }
	shininess : 0
	specular : { 0 , 0 , 0 }
}
