material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/share/glass.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/daf_xf/interior/env.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.317032 , 0.317032 , 0.317032 }
	fresnel : { 1 , 2 }
	shininess : 24
	specular : { 0.0196066 , 0.0196066 , 0.0196066 }
	tint : { 0.787412 , 0.787412 , 0.787412 }
	tint_opacity : 0
}
