material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/upgrade/beacon/beacon_01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.380056 , 0.0740068 , 0.0315682 }
	fresnel : { 1 , 2 }
	shininess : 30
	specular : { 0.787412 , 0.787412 , 0.787412 }
	tint : { 1.19418 , 0.175595 , 0.0421034 }
	tint_opacity : 0.92
}
