material : "eut2.dif.spec.tsnmap.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/interior/plastic_pattern_dark.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/daf_xf/interior/plastic_pattern_dark_n.tobj"
	texture_name[1] : "texture_nmap"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 64
	specular : { 0.0100976 , 0.0100976 , 0.0100976 }
}
