material : "eut2.dif.spec.weight.add.env.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/interior/plastic_dark.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/generic_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.132868 , 0.132868 , 0.132868 }
	fresnel : { 0.07 , 0.1 }
	reflection : 0
	shininess : 20
	specular : { 0.0253951 , 0.0253951 , 0.0253951 }
}
