material : "eut2.dif.spec.add.env.paint.rfx" {
	texture[0] : "/vehicle/car/carry_rindray/textures/bodycerry.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.694117 , 0.694117 , 0.694117 }
	env_factor : { 0.0999999 , 0.0999999 , 0.0999999 }
	fresnel : { 0.1 , 0.1 }
	reflection : 0
	shininess : 60
	specular : { 0.494119 , 0.494119 , 0.494119 }
}
