material : "eut2.dif.spec.add.env.paint.rfx" {
	texture[0] : "/vehicle/car/upgrade/spoiler/textures/color.001.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	texture[2] : "/vehicle/car/upgrade/spoiler/textures/empty.tobj"
	texture_name[2] : "texture_paintjob"
	ambient : 0
	diffuse : { 0.694117 , 0.694117 , 0.694117 }
	env_factor : { 0.0999999 , 0.0999999 , 0.0999999 }
	fresnel : { 0.2 , 0.9 }
	shininess : 60
	specular : { 0.494119 , 0.494119 , 0.494119 }
}
