material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/ai/octavia_2009/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.0041568 , 0.0266324 , 0.291249 }
	env_factor : { 0.073239 , 0.073239 , 0.073239 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 60
	specular : { 1.19418 , 1.19418 , 1.19418 }
}
