material : "eut2.dif.spec.weight.add.env" {
	texture[0] : "/vehicle/truck/scania_2016/plastic_glossy.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/fuzzy_reflection/fuzzy_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.54902 , 0.54902 , 0.54902 }
	specular : { 0.54902 , 0.54902 , 0.54902 }
	shininess : 90
	add_ambient : 0
	env_factor : { 0.100481 , 0.100481 , 0.100481 }

}
