material : "eut2.water.rfx" {
	texture[0] : "/material/terrain/water/water_river.tobj"
	texture_name[0] : "texture_layer0"
	texture[1] : "/material/terrain/water/water_river.tobj"
	texture_name[1] : "texture_layer1"
	texture[2] : "/material/environment/generic_reflection.tobj"
	texture_name[2] : "texture_reflection"
	aux[0] : { 100 , 200 , 0.001 }
	aux[1] : { 0.578614 , 0.578614 , 0.578614 }
	aux[2] : { 0.360196 , 0.360196 , 0.360196 }
	aux[3] : { 0 , 0 , 10 , 10 }
	aux[4] : { 0 , 0 , 1000 , 1000 }
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0 , 0 }
	shininess : 4
	specular : { 0.360196 , 0.360196 , 0.360196 }
}
