material : "eut2.dif.spec.mult.dif.spec.rfx" {
	texture[0] : "/model2/props/street/trash_bin_es_ibe.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model2/props/street/trash_bin_brown_es_ibe.tobj"
	texture_name[1] : "texture_mult"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 50
	specular : { 0.705253 , 0.705253 , 0.705253 }
}
