material : "eut2.dif.spec.weight.add.env.tsnmapuv.rfx" {
	texture[0] : "/material/metal/brushed_metal.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/interior_decors/toyhang/xmas_tree_progress/silvergold_nm.tobj"
	texture_name[1] : "texture_nmap"
	texture[2] : "/material/environment/interior_static/interior_static.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.214041 , 0.214041 , 0.214041 }
	env_factor : { 0.132868 , 0.132868 , 0.132868 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 15
	specular : { 0.977402 , 0.999109 , 1 }
}
