material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/trailer_eu/overweight/overweight.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.214041 , 0.214041 , 0.214041 }
	env_factor : { 2 , 0.363317 , 0.146478 }
	fresnel : { 0.2 , 0.9 }
	queue_bias : 0
	shininess : 30
	specular : { 1 , 1 , 1 }
	tint : { 1.5 , 0.141944 , 0.0150342 }
	tint_opacity : 0.2
}
