material : "eut2.building.lvcol.day.rfx" {
	texture[0] : "/material/special/lights_01.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	aux[5] : 10
	diffuse : { 1 , 1 , 1 }
	shininess : 65
	specular : { 1 , 1 , 1 }
}
