material : "eut2.dif.spec.mult.dif.spec.tsnmapuv.shadow.a.rfx" {
	texture[0] : "/model2/rock/hillside_gs_blke.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model2/rock/hillside_red_mult.tobj"
	texture_name[1] : "texture_mult"
	texture[2] : "/model2/rock/hillside_blke_nrm.tobj"
	texture_name[2] : "texture_nmap"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shadow_bias : 0
	shininess : 20
	specular : { 0.0315682 , 0.0315682 , 0.0315682 }
	queue_bias : 1
}
