material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/share/glass_ex.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_static/interior_static.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 2 , 2 , 2 }
	fresnel : { 1 , 1 }
	shininess : 95
	specular : { 0.00878496 , 0.00878496 , 0.00878496 }
	tint : { 1 , 1 , 1 }
	tint_opacity : 0
}
