material : "eut2.building.night.rfx" {
	texture[0] : "/prefab/gas_big/color.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	shininess : 50
	specular : { 0 , 0 , 0 }
}
