material : "eut2.dif.spec.oclu.rfx" {
	texture[0] : "/vehicle/ai/event/a1_l/wood01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/ai/event/a1_l/ao_color.tobj"
	texture_name[1] : "texture_oclu"
	add_ambient : 0
	diffuse : { 0.603827 , 0.603827 , 0.603827 }
	reflection : 0
	shininess : 60
	specular : { 1 , 1 , 1 }
}
