material : "eut2.dif.weight.dif.rfx" {
	texture[0] : "/model/rock/rock_grey_big.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/terrain/grass_sparse_main_fr.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 1
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 0
	shininess : 30
	specular : { 0.00393594 , 0.00393594 , 0.00393594 }
	substance : "grass"
}
