material : "eut2.dif.spec.weight.add.env.rfx" {
	texture[0] : "/material/metal/brushed_metal.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/brushed_reflection/brushed_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.189998 , 0.189998 , 0.189998 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.5 , 1.25 }
	reflection : 0
	shininess : 50
	specular : { 1.5 , 1.5 , 1.5 }
}
