material : "eut2.dif.spec.over.dif.opac.rfx" {
	texture[0] : "/prefab/garage/garage_poor.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/prefab/garage/garage_poor.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 0
	shininess : 40
	specular : { 0.294048 , 0.294048 , 0.294048 }
}
