material : "eut2.dif.spec.fade.dif.spec.rfx" {
	texture[0] : "/material/rocks/rock_01_sc.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/rocks/rock_01_sc.tobj"
	texture_name[1] : "texture_detail"
	add_ambient : 0
	aux[5] : { 20 , 50 , 0.7 , 5 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
}
