material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/truck/daf_xf/interior/plastic_dark.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 64
	specular : { 0.100482 , 0.100482 , 0.100482 }
}
