material : "eut2.glass.rfx" {
	texture[0] : "/model/wall/anti_noise9.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	shininess : 90
	specular : { 0.955105 , 0.955105 , 0.955105 }
	tint : { 0.377474 , 0.670501 , 1 }
	tint_opacity : 0.1
}
