material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/model2/props/street/trash_bin_01_blue_bg_blke.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/generic_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.01 , 3 }
	reflection : 0
	shininess : 10
	specular : { 0.900669 , 1 , 0.934368 }
}
