material : "eut2.dif.spec.weight.add.env.tsnmapuv.rfx" {
	texture[0] : "/vehicle/ai/train_cars/color_b.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/ai/train_cars/normal.tobj"
	texture_name[1] : "texture_nmap"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.100482 , 0.100482 , 0.100482 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 50
	specular : { 0.723055 , 0.723055 , 0.723055 }
}
