material : "eut2.water.rfx" {
	texture[0] : "/material/terrain/water/waves_lake.tobj"
	texture_name[0] : "texture_layer0"
	texture[1] : "/material/terrain/water/waves_lake.tobj"
	texture_name[1] : "texture_layer1"
	texture[2] : "/material/environment/generic_reflection.tobj"
	texture_name[2] : "texture_reflection"
	aux[0] : { 100 , 200 , 2 }
	aux[1] : { 0.0244189 , 0.0425091 , 0.0301339 }
	aux[2] : { 0.0122995 , 0.0212039 , 0.0132651 }
	aux[3] : { 0 , 0.1 , 1 , 1 }
	aux[4] : { 20 , 0.05 , 2 , 2 }
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.526719 , 0.526719 , 0.526719 }
	fresnel : { 0 , 0 }
	shininess : 40
	specular : { 0.157174 , 0.157174 , 0.157174 }
}
