material : "eut2.dif.spec.decal.over.rfx" {
	texture[0] : "/vehicle/share/textures/fabric/net_0.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.269996 , 0.269996 , 0.269996 }
	queue_bias : 0
	reflection : 0
	shininess : 12
	specular : { 0.0629063 , 0.0629063 , 0.0629063 }
}
