material : "eut2.dif.spec.weight.add.env.over.rfx" {
	texture[0] : "/model/ui/northern_lights/mountains.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.323032 , 0.323032 , 0.323032 }
	env_factor : { 0.00285319 , 0.00299744 , 0.00301472 }
	fresnel : { 0 , 1 }
	reflection : 0
	shininess : 42
	specular : { 0.0239964 , 0.0239964 , 0.0239964 }
}
