material : "eut2.dif.spec.mult.dif.spec.rfx" {
	texture[0] : "/model2/rock/balt_rock_damaged_gs.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model2/rock/light_brown_mult.tobj"
	texture_name[1] : "texture_mult"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
	substance : "static"
}
