material : "eut2.dif.spec.weight.a.decal.over.rfx" {
	texture[0] : "/material/road/road_template/balt/3_balt.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 1
	shininess : 1
	specular : { 0.000773994 , 0.000773994 , 0.000773994 }
	substance : "road_dirt"
	queue_bias : 1
}
