material : "eut2.lamp.rfx" {
	texture[0] : "/vehicle/ai/f350_heavy_duty/ambulance_id_cda.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/ai/f350_heavy_duty/lamp_mask.tobj"
	texture_name[1] : "texture_mask"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	shininess : 90
	specular : { 0.447988 , 0.447988 , 0.447988 }
}
