material : "eut2.glass.rfx" {
	texture[0] : "/material/special/glass_building_01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.2 , 0.9 }
	queue_bias : 0
	shininess : 95
	specular : { 0.296429 , 0.296429 , 0.296429 }
	tint : { 0.321806 , 0.34378 , 0.347281 }
	tint_opacity : 0
}
