material : "eut2.dif.spec.shadow.a.rfx" {
	texture[0] : "/model/vehicle/ship/or_pilot_boat/pilot_boat_color.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	shadow_bias : 0
	shininess : 400
	specular : { 0.110017 , 0.110017 , 0.110017 }
	queue_bias : 1
}
