material : "eut2.dif.spec.weight.weight.dif.spec.weight.tg0.tg1.rfx" {
	texture[0] : "/material/terrain/washington/wa_forest_dry1.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/terrain/new_mexico/nm_forest_ground_coniferous1.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[0] : { 10 , 10 }
	aux[1] : { 4 , 4 }
	aux[3] : { 0 , 0 , 0 , 4 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 1
	shininess : 12
	specular : { 0.0100228 , 0.0100228 , 0.0100228 }
	substance : "dirt"
}
