material : "eut2.dif.spec.rfx" {
	texture[0] : "/material/special/nm_ad_muster.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	reflection : 0.1
	shininess : 85
	specular : { 1 , 1 , 1 }
}
