material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/prefab/depots/marine/wa_ships_base.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.727757 , 0.727757 , 0.727757 }
	env_factor : { 0.578792 , 0.578792 , 0.578792 }
	fresnel : { 0.1 , 0.3 }
	reflection : 1
	shininess : 8
	specular : { 0.140864 , 0.140864 , 0.140864 }
}
