material : "eut2.water.rfx" {
	texture[0] : "/material/terrain/water/waves_lake.tobj"
	texture_name[0] : "texture_layer0"
	texture[1] : "/material/terrain/water/waves_lake.tobj"
	texture_name[1] : "texture_layer1"
	texture[2] : "/material/environment/ocean_reflection.tobj"
	texture_name[2] : "texture_reflection"
	aux[0] : { 100 , 200 , 10 }
	aux[1] : { 0.0295568 , 0.0742136 , 0.132868 }
	aux[2] : { 0.0562895 , 0.148884 , 0.27292 }
	aux[3] : { 0.1 , 0.1 , 1 , 1 }
	aux[4] : { 0.05 , -0.2 , 3 , 3 }
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0 , 0 }
	shininess : 80
	specular : { 1 , 1 , 1 }
}
