material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/material/tiled/metal_plates_gs_01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.367247 , 0.367247 , 0.367247 }
	fresnel : { 0.5 , 0.3 }
	reflection : 0.1
	shininess : 85
	specular : { 1 , 1 , 1 }
}
