material : "eut2.dif.spec.over.rfx" {
	texture[0] : "/model/rock/or_rock_decal.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.848088 , 0.752119 , 0.730256 }
	reflection : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
}
