material : "eut2.dif.spec.weight.weight.dif.spec.weight.tg0.rfx" {
	texture[0] : "/material/terrain/ca_sand.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/road/asphalt_ca1.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[0] : { 8 , 8 }
	aux[3] : { 1.6 , 1.6 , 1.6 , 15 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 1
	shininess : 12
	specular : { 0.0100228 , 0.0100228 , 0.0100228 }
	substance : "road"
}
