material : "eut2.building.add.env.day.rfx" {
	texture[0] : "/model/panorama/ca_la/la_buildings01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0 , 0 }
	shininess : 4
	specular : { 0.00660454 , 0.00660454 , 0.00660454 }
}
