material : "eut2.billboard.nmapped.asafew.rfx" {
	texture[0] : "/model/rock/stones/stones_sharp_far.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model/rock/stones/stones_sharp_far_nrm.tobj"
	texture_name[1] : "texture_nmap"
	add_ambient : 0
	diffuse : { 0.322192 , 0.322192 , 0.322192 }
	shininess : 100
	specular : { 0 , 0 , 0 }
}
