material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/truck/peterbilt_389/interior/wood_black.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.915724 , 0.915724 , 0.915724 }
	env_factor : { 0.496429 , 0.496429 , 0.496429 }
	fresnel : { 0.2 , 0.8 }
	reflection : 0
	shininess : 80
	specular : { 0.0533113 , 0.0533113 , 0.0533113 }
}
