material : "eut2.water.stream.rfx" {
	texture[0] : "/material/terrain/water/waves_lake.tobj"
	texture_name[0] : "texture_layer0"
	texture[1] : "/material/terrain/water/waves_lake.tobj"
	texture_name[1] : "texture_layer1"
	texture[2] : "/material/environment/generic_reflection.tobj"
	texture_name[2] : "texture_reflection"
	aux[0] : { 700 , 1650 , 10 }
	aux[1] : { 0 , 0 , 0 }
	aux[2] : { 0.0998871 , 0.191193 , 0.423195 }
	aux[3] : { -8 , -0.1 , 15.5 , 15.5 }
	aux[4] : { 10 , -0.075 , 12 , 12 }
	aux[5] : 1
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.293009 , 0.293009 , 0.293009 }
	fresnel : { 0.2 , 0.9 }
	shininess : 64
	specular : { 1 , 1 , 1 }
}
