material : "eut2.dif.spec.weight.weight.dif.spec.weight.rfx" {
	texture[0] : "/material/terrain/ca_sand_rails.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/terrain/ca_sand_rails.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[3] : { 0 , 0 , 0 , 4 }
	diffuse : { 1 , 1 , 1 }
	reflection : 0
	reflection2 : 0
	shininess : 4
	specular : { 0 , 0 , 0 }
}
