material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/share/glass_int.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_static/interior_static.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.318547 , 0.318547 , 0.318547 }
	fresnel : { 0.2 , 0.9 }
	queue_bias : 0
	shininess : 24
	specular : { 0.100482 , 0.100482 , 0.100482 }
	tint : { 0.933107 , 0.933107 , 0.933107 }
	tint_opacity : 0
}
