material : "eut2.dif.spec.rfx" {
	texture[0] : "/vehicle/share/textures/plastic/plastic_base.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.46449 , 0.528099 , 0.56372 }
	reflection : 0
	shininess : 25
	specular : { 0.759439 , 0.759439 , 0.759439 }
}
