material : "eut2.dif.spec.add.env.a.rfx" {
	texture[0] : "/material/special/neon_signs.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0 , 0 , 0 }
	env_factor : { 0 , 0 , 0 }
	fresnel : { 0 , 0 }
	reflection : 0
	shininess : 0
	specular : { 0 , 0 , 0 }
	queue_bias : 1
}
