material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/truck/mack_anthem/interior/wood_dash_c.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_static/interior_static.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.427913 , 0.427913 , 0.427913 }
	env_factor : { 0.180846 , 0.180846 , 0.180846 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 300
	specular : { 0.596563 , 0.596563 , 0.596563 }
}
