material : "eut2.water.stream.rfx" {
	texture[0] : "/material/terrain/water/waves_lake.tobj"
	texture_name[0] : "texture_layer0"
	texture[1] : "/material/terrain/water/waves_lake.tobj"
	texture_name[1] : "texture_layer1"
	texture[2] : "/material/environment/ocean_reflection.tobj"
	texture_name[2] : "texture_reflection"
	aux[0] : { 700 , 1650 , 10 }
	aux[1] : { 0.0541646 , 0.0541646 , 0.0541646 }
	aux[2] : { 0.0975874 , 0.191202 , 0.423268 }
	aux[3] : { 0 , -0.07 , 0 , 0 }
	aux[4] : { 0 , -0.05 , 0 , 0 }
	aux[5] : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.214041 , 0.214041 , 0.214041 }
	fresnel : { 0.2 , 0.9 }
	shininess : 64
	specular : { 1 , 1 , 1 }
}
