material : "eut2.dif.spec.weight.weight.dif.spec.weight.rfx" {
	texture[0] : "/material/road/dark_c.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/terrain/asphalt_parklot_var_2.tobj"
	texture_name[1] : "texture_over"
	add_ambient : 0
	aux[3] : { 0 , 0 , 0 , 4 }
	diffuse : { 0.461894 , 0.461894 , 0.461894 }
	reflection : 1
	reflection2 : 0
	shininess : 8
	specular : { 0 , 0 , 0 }
}
