SiiNunit
{
########################################
# Commnon sounds                       #
########################################

sound_hookup : sound.elec_station
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/elec_station.soundref"
}

sound_hookup : sound.factory1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/factory1.soundref"
}

sound_hookup : sound.workshop1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/workshop1.soundref"
}

sound_hookup : sound.big_aircon
{
	trigger_distance: 90.0
	sound_path: "/sound/world/prefab/big_aircon.soundref"
}


sound_hookup : sound.big_factr
{
	trigger_distance: 250.0
	sound_path: "/sound/world/prefab/big_factr.soundref"
}

sound_hookup : sound.car_service
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/car_service.soundref"
}

sound_hookup : sound.construction
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/construction.soundref"
}

sound_hookup : sound.cons_garage
{
	trigger_distance: 90.0
	sound_path: "/sound/world/prefab/cons_garage.soundref"
}

sound_hookup : sound.elev_music
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/elev_music.soundref"
}

sound_hookup : sound.factory_hum
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/factory_hum.soundref"
}

sound_hookup : sound.farm
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/farm.soundref"
}

sound_hookup : sound.farm_cows
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/farm_cows.soundref"
}

sound_hookup : sound.farm_chicken
{
	trigger_distance: 60.0
	sound_path: "/sound/world/prefab/farm_chicken.soundref"
}

sound_hookup : sound.farm_mix
{
	trigger_distance: 70.0
	sound_path: "/sound/world/prefab/farm_mix.soundref"
}

sound_hookup : sound.ferry
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/ferry.soundref"
}

sound_hookup : sound.forklifts
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/forklifts.soundref"
}

sound_hookup : sound.gas_st_small
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/gas_st_small.soundref"
}

sound_hookup : sound.hammering
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/hammering.soundref"
}

sound_hookup : sound.low_nois_gen
{
	trigger_distance: 60.0
	sound_path: "/sound/world/prefab/low_nois_gen.soundref"
}

sound_hookup : sound.machine_loop
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/machine_loop.soundref"
}

sound_hookup : sound.min_stor_bsc
{
	trigger_distance: 70.0
	sound_path: "/sound/world/prefab/min_stor_bsc.soundref"
}

sound_hookup : sound.print_fact
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/print_fact.soundref"
}

sound_hookup : sound.quarrys
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/quarrys.soundref"
}

sound_hookup : sound.sewage_water
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/sewage_water.soundref"
}

sound_hookup : sound.small_fact
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/small_fact.soundref"
	
}

sound_hookup : sound.small_ser_c
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/small_ser_c.soundref"
}

sound_hookup : sound.train_stat
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/train_stat.soundref"
}

sound_hookup : sound.transf_stat
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/transf_stat.soundref"
}

sound_hookup : sound.warehouse
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/warehouse.soundref"
}

sound_hookup : sound.welding
{
	trigger_distance: 60.0
	sound_path: "/sound/world/prefab/welding.soundref"
}

########################################
# ATS specific sounds                  #
########################################

sound_hookup : sound.gen_war
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/gen_war.soundref"
}

sound_hookup : sound.harvest_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/harvest_1.soundref"
}

sound_hookup : sound.sawdust
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/sawdust.soundref"
}

sound_hookup : sound.debarker
{
	trigger_distance: 250.0
	sound_path: "/sound/world/prefab/debarker.soundref"
}

sound_hookup : sound.katr
{
	trigger_distance: 250.0
	sound_path: "/sound/world/prefab/katr.soundref"
}

sound_hookup : sound.sawml_big_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/sawml_big_1.soundref"
}

sound_hookup : sound.sawml_big_2
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/sawml_big_2.soundref"
}

sound_hookup : sound.sawml_big_3
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/sawml_big_3.soundref"
}

sound_hookup : sound.sawml_big_4
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/sawml_big_4.soundref"
}

sound_hookup : sound.sawml_big_5
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/sawml_big_5.soundref"
}

sound_hookup : sound.sawml_big_6
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/sawml_big_6.soundref"
}

sound_hookup : sound.home_st_1
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/home_st_1.soundref"
}

sound_hookup : sound.home_st_2
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/home_st_2.soundref"
}

sound_hookup : sound.scrapyard_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/scrapyard_1.soundref"
}

sound_hookup : sound.scrapyard_2
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/scrapyard_2.soundref"
}

sound_hookup : sound.metal_st_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/metal_st_1.soundref"
}

sound_hookup : sound.metal_sti_1
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/metal_sti_1.soundref"
}

sound_hookup : sound.metal_sti_2
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/metal_sti_2.soundref"
}

sound_hookup : sound.wood_hs_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wood_hs_1.soundref"
}

sound_hookup : sound.furn_fact
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/furn_fact.soundref"
}

sound_hookup : sound.man_homes_1
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/man_homes_1.soundref"
}

sound_hookup : sound.man_homes_2
{
	trigger_distance: 40.0
	sound_path: "/sound/world/prefab/man_homes_2.soundref"
}

sound_hookup : sound.metal_wc_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/metal_wc_1.soundref"
}

sound_hookup : sound.shipyard_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/shipyard_1.soundref"
}

sound_hookup : sound.shipyard_2
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/shipyard_2.soundref"
}

sound_hookup : sound.steel_mill_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/steel_mill_1.soundref"
}

sound_hookup : sound.steel_mill_2
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/steel_mill_2.soundref"
}

sound_hookup : sound.metalworks_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/metalworks_1.soundref"
}

sound_hookup : sound.papermill_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/papermill_1.soundref"
}

sound_hookup : sound.papermill_2
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/papermill_2.soundref"
}

sound_hookup : sound.papermill_3
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/papermill_3.soundref"
}

sound_hookup : sound.crane_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/crane_1.soundref"
}

sound_hookup : sound.crane_2
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/crane_2.soundref"
}

sound_hookup : sound.crane_3
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/crane_3.soundref"
}

sound_hookup : sound.crane_4
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/crane_4.soundref"
}

sound_hookup : sound.debark_1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/debark_1.soundref"
}

sound_hookup : sound.debark_2
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/debark_2.soundref"
}

sound_hookup : sound.scrap_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/scrap_1.soundref"
}


#####################
# washington sounds #
#####################

sound_hookup : sound.wa_fi_fact1
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/wa_fi_fact1.soundref"
}

sound_hookup : sound.wa_fi_fact2
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/wa_fi_fact2.soundref"
}

sound_hookup : sound.wa_machi
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/wa_machi.soundref"
}

sound_hookup : sound.wa_diary_fa
{
	trigger_distance: 70.0
	sound_path: "/sound/world/prefab/wa_diary_fa.soundref"
}

sound_hookup : sound.wa_cow1
{
	trigger_distance: 50.0
	sound_path: "/sound/world/prefab/wa_cow1.soundref"
}

sound_hookup : sound.wa_cow2
{
	trigger_distance: 30.0
	sound_path: "/sound/world/prefab/wa_cow2.soundref"
}

sound_hookup : sound.wa_tractor
{
	trigger_distance: 50.0
	sound_path: "/sound/world/prefab/wa_tractor.soundref"
}

sound_hookup : sound.wa_big_fa1
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/wa_big_fa1.soundref"
}

sound_hookup : sound.wa_big_fa2
{
	trigger_distance: 60.0
	sound_path: "/sound/world/prefab/wa_big_fa2.soundref"
}

sound_hookup : sound.wa_farm
{
	trigger_distance: 50.0
	sound_path: "/sound/world/prefab/wa_farm.soundref"
}

sound_hookup : sound.wa_boeing_1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wa_boeing_1.soundref"
}

sound_hookup : sound.wa_boeing_2
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wa_boeing_2.soundref"
}

sound_hookup : sound.wa_kenwo_p1
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wa_kenwo_p1.soundref"
}

sound_hookup : sound.wa_kenwo_p2
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wa_kenwo_p2.soundref"
}

sound_hookup : sound.wa_marina
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/wa_marina.soundref"
}

sound_hookup : sound.wa_yachtbu
{
	trigger_distance: 70.0
	sound_path: "/sound/world/prefab/wa_yachtbu.soundref"
}

sound_hookup : sound.wa_ferry
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/wa_ferry.soundref"
}

sound_hookup : sound.wa_port
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/wa_port.soundref"
}

#####################
# utah sounds       #
#####################

sound_hookup : sound.ut_oil_s1
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/ut_oil_s1.soundref"
}

sound_hookup : sound.ut_oil_s2
{
	trigger_distance: 100.0
	sound_path: "/sound/world/prefab/ut_oil_s2.soundref"
}

sound_hookup : sound.ut_oil_d1
{
	trigger_distance: 200.0
	sound_path: "/sound/world/prefab/ut_oil_d1.soundref"
}

sound_hookup : sound.ut_oil_dr
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/ut_oil_dr.soundref"
}

sound_hookup : sound.ut_oil_sp
{
	trigger_distance: 150.0
	sound_path: "/sound/world/prefab/ut_oil_sp.soundref"
}

sound_hookup : sound.ut_oil_so
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/ut_oil_so.soundref"
}

sound_hookup : sound.ut_garage
{
	trigger_distance: 80.0
	sound_path: "/sound/world/prefab/ut_garage.soundref"
}

}