material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/ai/tractor/tractor_green.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.447988 , 0.447988 , 0.447988 }
	fresnel : { 0 , 0 }
	reflection : 0
	shininess : 50
	specular : { 0.603827 , 0.603827 , 0.603827 }
}
