SiiNunit
{

parked_vehicle : traffic.lincoln_ev.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	forced_flare_blinker: true
	driver: true
	allowed_vehicle[]: "traffic.lincoln_ev"
	forced_flare_hooter: true
	forced_flare_low_beam: true

}

parked_vehicle : traffic.greyhound_ev.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	forced_flare_blinker: true
	driver: true
	no_physics: true
	allowed_vehicle[]: "traffic.greyhound_ev"
	forced_flare_hooter: true
}

parked_vehicle : traffic.enclave_cr.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	forced_flare_blinker: true
	forced_flare_hooter: true


	allowed_vehicle[]: "traffic.enclave_cr"

}
parked_vehicle : traffic.lincoln_cr.always.parked.physics
{
	low_poly_only: false
	always_visible: true

	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.lincoln_cr"

}
parked_vehicle : traffic.mack_rd.event.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	driver: true
	allowed_vehicle[]: "traffic.mack_rd.event"

}
parked_vehicle : traffic.audi_a6.event.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	driver: true

	allowed_vehicle[]: "traffic.audi_a6.event"

}
parked_trailer : traffic.flatbed.event.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	no_physics: true

	forced_flare_blinker: true


	allowed_trailer[]: "traffic.flatbed.event"

}

parked_vehicle : traffic.cessna.event.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	driver: true
	allowed_vehicle[]: "traffic.cessna.event"
	no_physics: true
}

parked_vehicle : traffic.cessna_c.event.always.parked.physics
{
	low_poly_only: false
	always_visible: true

	allowed_vehicle[]: "traffic.cessna_c.event"
	no_physics: true

}
parked_vehicle : traffic.transit_16.fox_ev.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	driver: true

	forced_flare_hooter: true
	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.transit_16.fox_ev"

}
parked_vehicle : traffic.transit_16.lig_bor.always.parked.physics  # TRANSIT LIGHT BOARD VARIANT
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true

	allowed_vehicle[]: "traffic.transit_16.lig_bor"

}
parked_vehicle : traffic.transit_16.lig_bor.r.always.parked.physics  # TRANSIT LIGHT BOARD 2 VARIANT (INVERT)
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true

	allowed_vehicle[]: "traffic.transit_16.lig_bor.r"

}

parked_vehicle : traffic.f150.lig_bor_l.always.parked.physics  # f150 LIGHT BOARD VARIANT
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.f_150_lb_l"

}
parked_vehicle : traffic.f150.lig_bor_r.always.parked.physics  # f150 LIGHT BOARD 2 VARIANT (INVERT)
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.f_150_lb_r"

}

parked_vehicle : traffic.f350.hd.tow.always.parked.physics  # f150 LIGHT BOARD 2 VARIANT (INVERT)
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.f350_hd_t1"
	allowed_vehicle[]: "traffic.f350_hd_t2"

}

parked_vehicle : traffic.wolverine.always.parked.physics  # f150 LIGHT BOARD 2 VARIANT (INVERT)
{
	low_poly_only: false
	always_visible: true

	allowed_vehicle[]: "traffic.wolverine"

}

parked_vehicle : traffic.f350.hd.compressor.always.parked.physics  # f150 LIGHT BOARD 2 VARIANT (INVERT)
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	forced_flare_blinker: true

	allowed_vehicle[]: "traffic.f350_hd_c"

}

parked_vehicle : traffic.mack_rd.garb.always.parked.physics  # mack garbage transport
{
	low_poly_only: false
	always_visible: true
	driver: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	forced_flare_blinker: true
	allowed_vehicle[]: "traffic.mack_rd.garb"

}
parked_vehicle : traffic.mack_rd.dump.always.parked.physics  # mack dumper
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.mack_rd.dump"

}

parked_vehicle : traffic.mack_rd.mix.always.parked.physics  # mack concrete mixer
{
	low_poly_only: false
	always_visible: true
	driver: true
	allowed_vehicle[]: "traffic.mack_rd.mix"

}
parked_vehicle : traffic.mack_rd_nodr.mix.always.parked.physics  # mack concrete mixer wihout driver
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.mack_rd.mix"

}
parked_vehicle : traffic.ford_smax.ev_l.always.parked.physics  # ford smax with open door (left)
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.ford_smax.ev_l"

}
parked_vehicle : traffic.ford_smax.ev_r.always.parked.physics  # ford smax with open door (right uk variant)
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.ford_smax.ev_r"

}
parked_vehicle : traffic.ford_smax.ev_all.always.parked.physics  # ford smax with open door (all front)
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.ford_smax.ev_all"

}
parked_vehicle : traffic.w250i.always.parked.physics  # road planer wirtgen w250i
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.w250i"

}

parked_vehicle : traffic.arrow_xt.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	driver: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	allowed_vehicle[]: "traffic.arrow_xt"
	allowed_vehicle[]: "traffic.arrow_xt.generic2"
	allowed_vehicle[]: "traffic.arrow_xt.nm"
	allowed_vehicle[]: "traffic.arrow_xt.ca"
	allowed_vehicle[]: "traffic.arrow_xt.id"

}

parked_vehicle : traffic.fire_truck.always.parked.physics
{
	low_poly_only: false
	always_visible: true
	allowed_vehicle[]: "fire"

}

parked_vehicle : traffic.f350_ge.event.always.parked.physics  # f350 paramedic
{

	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_low_beam: true
	driver: true
	allowed_vehicle[]: "traffic.f350_amb.city"
	allowed_vehicle[]: "traffic.f350_ge"
	allowed_vehicle[]: "traffic.f350_ca"
	allowed_vehicle[]: "traffic.f350_nm"
	allowed_vehicle[]: "traffic.f350_ar"
	allowed_vehicle[]: "traffic.f350_o"
	allowed_vehicle[]: "traffic.f350_amb.id"


}
parked_vehicle : traffic.lowcab_fbed.event.always.parked.physics  # chevy low cab flatbed
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.lowcab_fbed.event"

}

parked_trailer : trailer.mbt1.always.parked.physics  # barrier system trailer
{
	low_poly_only: false
	always_visible: true
	forced_flare_hooter: true
	forced_flare_blinker: true
	forced_flare_parking: true
	no_physics: true

	allowed_trailer[]: "trailer.mbt_event"

}

parked_vehicle : traffic.transit_16.open_d.always.parked.physics  # transit open door (highway)
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.transit_16.open_d"

}
parked_vehicle : traffic.transit_16.open_d_1.always.parked.physics  # transit open door (dhl, fedex)
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.transit_16.open_d_1"

}
parked_vehicle : traffic.ford_tarus_p.open_door.always.parked.physics  # police, ford taurus with open door
{
	low_poly_only: false
	always_visible: true
	driver: false
	forced_flare_low_beam: true
	forced_flare_hooter: true
	no_physics: true

	allowed_vehicle[]: "traffic.ford_tarus_p.open_door"
	allowed_vehicle[]: "traffic.ford_tarus_p.open_door_nm"

}
parked_vehicle : traffic.dodge.ram.event.always.parked.physics  # dodge ram with open door
{
	low_poly_only: false
	always_visible: true
	forced_flare_low_beam: true
	forced_flare_hooter: true
	forced_flare_blinker: true
	driver: false
	allowed_vehicle[]: "traffic.dodge.ram.event"

}
parked_trailer: traffic.dumper.event.always.parked.physics  # crash dumper trailer
{
	low_poly_only: false
	always_visible: true
	allowed_trailer[]: "traffic.dumper.event"
	no_physics: true


}
parked_trailer: traffic.reefer.event.always.parked.physics  # reefer trailer
{
	low_poly_only: false
	always_visible: true
	allowed_trailer[]: "traffic.reefer.event"

	forced_flare_blinker: true
}

parked_trailer : traffic.box.event.always.parked.physics  # box trailer
{
	low_poly_only: false
	always_visible: true

	allowed_trailer[]: "traffic.box.event"



}

parked_trailer : traffic.boxf.event.always.parked.physics  # box trailer
{
	low_poly_only: false
	always_visible: true

	allowed_trailer[]: "traffic.boxf.event"

	forced_flare_blinker: true


}

parked_trailer : traffic.log.event.always.parked.physics  # crash log trailer
{
	low_poly_only: false
	always_visible: true

	allowed_trailer[]: "traffic.log.event"
	no_physics: true

}
parked_vehicle : traffic.mack_rd.event_truck.always.parked.physics  # mack truck only
{
	low_poly_only: false
	always_visible: true
	driver: false
	allowed_vehicle[]: "traffic.mack_rd.event_truck"

}

parked_vehicle : traffic.a6_crashed.event.always.parked.physics  # audi a6 crashed
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.a6_crashed.event"

}

parked_vehicle : traffic.f150_crashed.event.always.parked.physics  # f150 crashed
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.f150_crashed.event"

}

parked_vehicle : traffic.cadillac_crs.event.always.parked.physics  # cadillac_crs
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.cadillac_crs.event"

}


parked_vehicle : traffic.accord_f.event.always.parked.physics  # accord front
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.accord_f.event"

}
parked_vehicle : traffic.accord_r.event.always.parked.physics  # accord rear
{
	low_poly_only: false
	always_visible: true
	driver: false
	no_physics: true
	allowed_vehicle[]: "traffic.accord_r.event"

}

parked_vehicle : traffic.f350.hd.tow.noflare.always.parked.physics
{
	low_poly_only: false
	always_visible: true

	allowed_vehicle[]: "traffic.f350_hd_t1"

}

parked_vehicle : traffic.f350.hd.tow2.noflare.always.parked.physics
{
	low_poly_only: false
	always_visible: true

	allowed_vehicle[]: "traffic.f350_hd_t2"

}

parked_vehicle : traffic.tractor.always.parked.driver.harvest
{
	low_poly_only: false
	always_visible: true
	no_physics: true
	driver: true
	forced_flare_low_beam: true

	allowed_vehicle[]: "traffic.tractor"
	allowed_trailer[]: ""
}


parked_vehicle : traffic.truck.rear_align.potato.harvest
{
	low_poly_only: false
	always_visible: true
	rear_align: true
	no_physics: true
	company_look: true
	forced_flare_low_beam: true
	driver: true

	allowed_vehicle[]: "truck"
	allowed_trailer[]: "traffic.trailer.scs_grh50_po"
}

}