material : "eut2.dif.spec.weight.tg0.rfx" {
	texture[0] : "/material/terrain/asphalt_parklot_base.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	aux[0] : { 8 , 8 }
	diffuse : { 1 , 1 , 1 }
	reflection : 1
	shininess : 40
	specular : { 0.636617 , 0.636617 , 0.636617 }
	substance : "road"
}
