material : "eut2.lamp.add.env.rfx" {
	texture[0] : "/vehicle/ai/package_van/posted.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/ai/package_van/lamp_mask.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.561013 , 0.561013 , 0.561013 }
	env_factor : { 0.17195 , 0.17195 , 0.17195 }
	fresnel : { 0.2 , 0.9 }
	shininess : 250
	specular : { 0.446458 , 0.446458 , 0.446458 }
}
