material : "eut2.billboard.nmappeduv.shadow.asafew.rfx" {
	texture[0] : "/model/props/planes/us_lamps.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/model/props/planes/us_lamps_n.tobj"
	texture_name[1] : "texture_nmap"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	shininess : 4
	specular : { 0.0135389 , 0.0135389 , 0.0135389 }
}
