material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/truck/scania_2016/plastic_hard_darkgray.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/fuzzy_reflection/fuzzy_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { -22 , 18 }
	reflection : 0
	shininess : 16
	specular : { 0.333932 , 0.333932 , 0.333932 }
}
