material : "eut2.dif.spec.shadow" {
	texture[0] : "/vehicle/truck/pwt650/plate.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.8 , 0.8 , 0.8 }
	specular : { 0.1 , 0.1 , 0.1 }
	shininess : 95

}
