material : "eut2.dif.spec.add.env.nofresnel" {
	texture[0] : "/vehicle/truck/upgrade/smalllight/textures/mich_ao.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.0666667 , 0.0666667 , 0.0666667 }
	specular : { 0.447059 , 0.447059 , 0.447059 }
	shininess : 150
	env_factor : { 0.318547 , 0.318547 , 0.318547 }

}
