material : "eut2.dif.spec.add.env.fx" {
	texture[0] : "/vehicle/truck/upgrade/smalllight/textures/metal.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 1.1 , 1.1 , 1.1 }
	env_factor : { 0.52416 , 0.52416 , 0.52416 }
	specular : { 0.62416 , 0.62416 , 0.62416 }
	shininess : 40
	add_ambient : 1
	reflection : 0
	fresnel : { 0.9 , 0.1 }
}
