material : "eut2.lamp.add.env" {
	texture[0] : "/vehicle/truck/upgrade/smalllight/textures/mich_ao.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/smalllight/textures/michelin_lightmask.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.447059 , 0.447059 , 0.447059 }
	shininess : 90
	env_factor : { 0 , 0 , 0 }
	fresnel : { -1 , 1 }

}
