material : "eut2.dif.spec" {
	texture[0] : "/vehicle/truck/small_led_white/plast.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.8 , 0.8 , 0.8 }
	specular : { 1 , 1 , 1 }
	shininess : 10
	aux[1] : { 0 , 0 }

}
