material : "eut2.glass.fx" {
	texture[0] : "/vehicle/truck/share/glass_ex.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1.0 , 1.0 , 1.0 }
	env_factor : { 1.0 , 1.0 , 1.0 }
	shininess : 95
	specular : { 1.0 , 1.0 , 1.0 }
	tint : { 0.985291 , 0.985291 , 0.995291 }
	tint_opacity : -0.01
}
