material : "eut2.dif.spec.add.env.shadow.rfx" {
	texture[0] : "/vehicle/truck/upgrade/wheel/disc/metall.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shadow_bias : 0
	shininess : 60
	specular : { 1 , 1 , 1 }
}
