material : "eut2.dif.spec.weight" {
	texture[0] : "/vehicle/trailer/full_operbus/alu.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 0.8 , 0.8 , 0.8 }
	specular : { 1 , 1 , 1 }
	shininess : 5

}
