material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/share/textures/generic/white_0.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 3.91089 , 3.91089 , 3.91089 }
	fresnel : { 0 , 1 }
	shininess : 150
	specular : { 0.0508761 , 0.0508761 , 0.0508761 }
	tint : { 0.683587 , 0.683587 , 0.683587 }
	tint_opacity : 0.002
}
