material : "eut2.lamp.tsnmapuv.rfx" {
	texture[0] : "/vehicle/truck/upgrade/bibendum/color.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/upgrade/bibendum/light_mask.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/vehicle/truck/upgrade/bibendum/nmap.tobj"
	texture_name[2] : "texture_nmap"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	shininess : 25
	specular : { 0.214041 , 0.214041 , 0.214041 }
}
