material : "eut2.dif.lum" {
	texture[0] : "/material/environment/far_s_mirror_reflection.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 1 , 1 , 1 }
	specular : { 0 , 0 , 0 }
	shininess : 4
	add_ambient : 0
	aux[1] : { 0 , 0 }

}
