Red Dead Filmic Clarity ReShade v3.0 by Voltamage

For Red Dead Redemption 2

This ReShade preset was built with ReShade 4.9.1
Link to ReShade: https://reshade.me/#download

Version: 3.0.1: Fixed cloud haloing artifact by turning off LumPreservation in the
                PD80_04_Color_Temperature.fx shader.

                Re-baked LUT preset to preserve LumPreservation changes and also try a better
                capturing process with the shader stack.

         3.0.0: Added the prod80 shader suite back in to get live color manipulation, many thanks
                for the high quality effects.

                Added PD80_03_Filmic_Adaption.fx back into the preset, as it takes average scene
                brightness into account, and some of those qualities are lost with the LUT bake.

                Added PD80_04_Color_Temperature.fx back into the preset, as it's not cheaper to
                bake that single effect into a LUT, plus it allows for user tweaking.

                Set the value of ClarityStrength back to 1.x levels as it wasn't causing problems.

                Tweaked the value of Sharpening up just a bit. The change may be minimal.

                Updated the LUT with a better capture to prevent the game from rendering too dark.

                Renamed the LUT preset specifically to RDFilmicClarity_LUT.png to make things more
                identifiable and prevent overwriting of the default or other custom LUT presets.

                Renamed the ReShade preset to include the version number, this helps make it more
                clear to the user whether they have the latest update or not.

                Rewrote the performance configs to have Ultra, High, Medium, and Low Quality Presets.

                Added the quality inside the preset .ini as well, so the user can check to see what
                performance version they are running.

                Changed the keymapping to prevent conflicts with the popular "Red Dead Trainer" by
                iJamesss, much thanks for creating a mod that helped speed up development of this
                ReShade preset.

                Updated all documentation.

         2.0.0: Removed qUINT_sharp.fx to make it easier to distribute and respect Marty McFly at
                the same time. Replaced with CAS.fx as a more performant alternative.

                Removed PD80_03_Filmic_Adaption.fx after baking it's effects into a LUT profile.

                Properly white balanced the game with the PD80_04_Color_Temperature.fx shader to
                remove the sepia tinge, this effect was also baked into the LUT profile to keep
                performance up.

                Removed both the PD80 and qUINT subdirectories from the EffectSearchPaths in the
                ReShade.ini as they are no longer needed due to not using those shaders.

                Added SweetFX as a subdirectory to better differentiate what suite each shader
                comes from.

                Tweaked the value of ClarityStrength just a bit lower to prevent the game from
                looking too strong and over-contrasted. Perhaps the change is minimal.

                Removed SkipLoadingDisabledEffects from the ReShade.ini to avoid confusion when
                swapping between different versions of the ReShade presets.

                Added Performance config and Performance config extreme.

                Updated all documentation.

         1.0.1: Removed AstrayFX from the EffectSearchPaths in the ReShade.ini, as it is no longer
                needed due to Clarity.fx being available in the Legacy suite.

                Added README.txt

         1.0.0: Initial release.