material : "eut2.glass" {
	texture[0] : "/vehicle/truck/share/glass.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.00784314 , 0.00784314 , 0.00784314 }
	shininess : 24
	tint : { 1 , 1 , 1 }
	tint_opacity : 0
	add_ambient : 0
	env_factor : { 0.0824699 , 0.0824699 , 0.0824699 }

}
