material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/upgrade/kogut/kogut2.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1.26986 , 1.26986 , 1.26986 }
	fresnel : { 0 , 0 }
	shininess : 60
	specular : { 0.00400829 , 0.00400829 , 0.00400829 }
	tint : { 0.471 , 0.0137999 , 0.00500005 }
	tint_opacity : 0.4
}
