material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/truck/share/glass_ex.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.0100228 , 0.0100228 , 0.0100228 }
	env_factor : { 1.61245 , 1.61245 , 1.61245 }
	fresnel : { 0.2 , 0.9 }
	shininess : 24
	specular : { 0.00979222 , 0.00979222 , 0.00979222 }
	tint : { 0.787412 , 0.787412 , 0.787412 }
	tint_opacity : 0
}
