material : "eut2.dif.spec.shadow.rfx" {
	texture[0] : "/vehicle/truck/jh6/textures/faw_s.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 1
	diffuse : { 0.447988 , 0.447988 , 0.447988 }
	reflection : 0
	shadow_bias : 0
	shininess : 10
	specular : { 0.0356195 , 0.0356195 , 0.0356195 }
}
