
Got a multiplayer farm server where contractors are the norm? Invoices gives you a full‑blown billing desk right in the game. You can create, send, propose and track invoices between any farms, whether you’re charging for fieldwork, hauling, forestry, animal care or straight‑up sales. Features – Farm‑to‑farm invoicing with real‑time status updates – Proposal system that requires the recipient’s approval before the bill is locked – Direct billing of vehicles, consumables and products; the game will automatically transfer items that are physically present in the world (bales, pallets, big‑bags, etc.) – Per‑line price, discount and VAT adjustments give you granular control – Automatic payment reminders, late‑fee accrual (5% per overdue month, max 25%), and full integration with the finance system and FS25_RedTape All actions are accessed through a dedicated tab in the In‑Game Menu (ESC). v1.2.1.0 – Changes – Draft invoices now keep their line prices when you reopen them – Due dates and late‑fee logic have been fixed: invoices are due after one in‑game month and then accrue the correct penalties – Hectare‑based invoicing now measures the actual worked area, so enlarged or trimmed fields bill accurately (thanks jordan‑picard) – Multiplayer safety improved – invoices sync only from the host, eliminating corrupted data on clients.
Credits:
Squallqt
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