This mod increases the amount of currency you get with faster word learning and increased resource gathering options.
Living Ships update (2.32)
Better Rewards increases the amount of units, nanite clusters and quicksilver you get from completing missions or interacting with objects in the world. Non npc word learning (such as knowledge stones, monoliths and dictionaries) is also faster.
Currency
Currency gain is roughly increased by 5 times, so as to make it a viable option besides crafting and selling valuable tradeables. Some unit values were tremendously increased (eg.: from minimum amount of 1000-2000 to 20000-50000) like the terminals in abandoned settlements to make the early game less grindy.
Includes:
Space station missions and Nexus missions
Interactable objects/devices (abandoned buildings, damaged machinery, waypoints, etc.)
Sentinels
Alien interactions
Words
Learning words from non npc interactions (knowledge stones, monoliths, plaques and dictionaries) is also 5 times faster (5 words learned form a single knowledge stone) with an added 5% chance to get 1 Atlas word when interacting with these objects.
Resources
When gathering with the mining beam you generally get 2x-3x times more resources (but only when the things explode as you mine them). Also includes containers, depots, guild rewards and ships that drop resources.
Installation
Make sure you delete or edit DISABLEMODS.TXT in your game library (…\Steam\steamapps\common\No Man’s Sky\GAMEDATA\PCBANKS) before trying to use mods. Extract the zip file to …\Steam\steamapps\common\No Man’s Sky\GAMEDATA\PCBANKS\MODS folder and you are good to go (Create MODS folder if you don’t have one). Alternatively you can just use Vortex to download and install.
This mod modifies the REWARDTABLE.MBIN file and may not work with other mods that use it.
Changelog
1.1: Added lua script to fully customize the mod
1.0.2: Added increased resource option
1.0.1: Reverted fugitive starship rewards until fix
1.0: Initial release
Credits:
MrTrack