Hobo Town
Hobo Town does the following:
Adds walking, roaming “NPCs” that you can possibly interact with and kill
The NPCs will also have a chance to attack the player:
Difference between the two versions
Talker
NPCs can be conversed with:
Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns.
Shitter
NPCs can be fed and will defecate:
Note: This mod replaces the “TWOLEGANTELOPE” creature type.
Special Thanks
Monkeyman for the vast knowledge of the structs and his work on the MBINcompiler
gregkwaste for the idea
myself for making the mod
This mod modifies the following vanilla files:
—METADATA
—SIMULATION
—ECOSYSTEM
| CREATUREDATATABLE.MBIN
| CREATUREFILENAMETABLE.MBIN
|
—ROLEDESCRIPTIONTABLES
—GROUND
GROUNDTABLECOMMON.MBIN
GCCREATUREGLOBALS.MBIN
Installation
Download the mod
Unzip/open the downloaded file
Put either pak file to your MODS folder;
Delete DISABLEMODS.txt in your PCBANKS folder;
Happy times
Changelog
26/5/2019 1.1:
New version “Barrage on Humungous”, replaces NPCs with Armored Humungous NPCs, currently very reluctant to attack
Tweaked herd spawn numbers, now herd size should be no larger than 20
Genuinely replaced the “TWOLEGANTELOPE” type and setup the data accordingly
22/05/2019 1.0:
Initial Release
Credits:
WinderTP