Hobo Town – Roaming, Walking NPCs

Hobo Town – Roaming, Walking NPCs

Hobo Town – Roaming, Walking NPCs

Hobo Town – Roaming, Walking NPCs

Hobo Town

Hobo Town does the following:
Adds walking, roaming “NPCs” that you can possibly interact with and kill

The NPCs will also have a chance to attack the player:

Difference between the two versions

Talker
NPCs can be conversed with:

Note: The game is coded so that you cannot shoot at a conversable NPC directly so you may have trouble murdering them with your guns.

Shitter
NPCs can be fed and will defecate:

Note: This mod replaces the “TWOLEGANTELOPE” creature type.

Special Thanks
Monkeyman for the vast knowledge of the structs and his work on the MBINcompiler
gregkwaste for the idea
myself for making the mod

This mod modifies the following vanilla files:
—METADATA
—SIMULATION
—ECOSYSTEM
| CREATUREDATATABLE.MBIN
| CREATUREFILENAMETABLE.MBIN
|
—ROLEDESCRIPTIONTABLES
—GROUND
GROUNDTABLECOMMON.MBIN
GCCREATUREGLOBALS.MBIN

Installation
Download the mod
Unzip/open the downloaded file
Put either pak file to your MODS folder;
Delete DISABLEMODS.txt in your PCBANKS folder;
Happy times

Changelog

26/5/2019 1.1:
New version “Barrage on Humungous”, replaces NPCs with Armored Humungous NPCs, currently very reluctant to attack
Tweaked herd spawn numbers, now herd size should be no larger than 20
Genuinely replaced the “TWOLEGANTELOPE” type and setup the data accordingly

22/05/2019 1.0:
Initial Release

Credits:

WinderTP

5/5 - (1 vote)

Download mod

File File size
zip __MOD_Winder_HoboTown 675 KB
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